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Posted

I'm trying to figure out how can I create an item/armor which behaves just like Elytra, tried to see vanilla code of it, but I can't figure out much, I have an armor and I'd like to add the elytra model/ function to it

The elytra flying code isn't handled by the elytra at all, but rather the player entity code (which checks for specifically the elytra item).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
15 hours ago, Draco18s said:

The elytra flying code isn't handled by the elytra at all, but rather the player entity code (which checks for specifically the elytra item).

Oh ok thanks, the closest thing I found was this 

public boolean func_226566_ei_() {
   if (!this.onGround && !this.isElytraFlying() && !this.isInWater()) {
      ItemStack itemstack = this.getItemStackFromSlot(EquipmentSlotType.CHEST);
      if (itemstack.getItem() == Items.ELYTRA && ElytraItem.isUsable(itemstack)) {
         this.func_226567_ej_();
         return true;
      }
   }

it is kinda hard to figure things out without mappings, but I'm trying my best lol

Edited by SciPunk
Uncompleted text

Yep, that's the relevant section.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
On 1/18/2020 at 8:06 PM, Draco18s said:

Yep, that's the relevant section.

Thanks, I'm trying to get it to work only when you press a certain key, any doc or guide I could use to render my custom elytra?

Thanks again for helping me out

51 minutes ago, SciPunk said:

I'm trying to get it to work only when you press a certain key

You can use a key bind to set a field somewhere (1.14.4 example).

51 minutes ago, SciPunk said:

any doc or guide I could use to render my custom elytra?

Rendering changed a lot in 1.15.1. Your best bet is to look the vanilla code.

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  • Author
22 hours ago, Cadiboo said:

You can use a key bind to set a field somewhere (1.14.4 example).

Rendering changed a lot in 1.15.1. Your best bet is to look the vanilla code.

Thanks! got the key bind set, now I only got to figure out the rendering

  • Author
On 1/20/2020 at 1:10 AM, Cadiboo said:

You can use a key bind to set a field somewhere (1.14.4 example).

Rendering changed a lot in 1.15.1. Your best bet is to look the vanilla code.

Hi, again where could I look up the vanilla code for the elytra render system? I'm completely lost

I'm sure you can find out with a simple search...937838063_ScreenShot2020-01-26at6_36_40pm.png.23649e53e80ce43aa9b093a572a9e2b2.png

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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