Posted January 26, 20205 yr I am unable to find where the problem lies as I have followed MCJTY's GitHub for changes, alas, I am unsure. my registry: https://github.com/drmdgg/mcraft1.15.1/blob/master/src/main/java/drmdgg/marijuanacraft/util/Registries.java models: https://github.com/drmdgg/mcraft1.15.1/tree/master/src/main/java/drmdgg/marijuanacraft/client/models renders: https://github.com/drmdgg/mcraft1.15.1/tree/master/src/main/java/drmdgg/marijuanacraft/client/renders where I register renders: https://github.com/drmdgg/mcraft1.15.1/blob/6c2c2bddb53379668a72dddc6387a9435739427b/src/main/java/drmdgg/marijuanacraft/client/ClientModEventSubscriber.java#L44-L50 where I register my Registries: https://github.com/drmdgg/mcraft1.15.1/blob/6c2c2bddb53379668a72dddc6387a9435739427b/src/main/java/drmdgg/marijuanacraft/MarijuanaCraft.java#L76 Edited January 29, 20205 yr by plugsmustard
January 29, 20205 yr Author On 1/27/2020 at 3:21 AM, diesieben07 said: Your repository is unusable because it's missing the build.gradle, etc. the build.gradle is all there now!
January 30, 20205 yr Author 17 hours ago, diesieben07 said: You create EntityType instances for all your entities in drmdgg.marijuanacraft.init.Entities. You do so in a static initializer, which is not correct, registry entries must be created in their appropriate registry event. Apart from that, you never register these EntityType instances, so they are not valid. Regardless you use them to create your spawn egg items, which means they point to invalid entities. You then register your entities using DeferredRegister in drmdgg.marijuanacraft.util.Registries. You never use these to create spawn eggs. so I should be deleting that entire class? and just work with deferredRegister? how do I do this with spawn eggs?
January 30, 20205 yr Author 3 hours ago, diesieben07 said: DeferredRegister and vanilla spawn eggs are a bit problematic currently, because items are registered before entities. so how should i be doing it? and should i bother using the "Entities" class, which has all the world spawn and spawn eggs(that dont work)
January 30, 20205 yr These two topics also describe this issue About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 30, 20205 yr 7 minutes ago, diesieben07 said: You either have to write your own spawn egg code which uses suppliers or use the traditional registry events. Either write your own better code or use the same hack that’s been used for ages of creating your entity type in the item event that is incompatible with dynamically reloading registries. I would definitely go with the former. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 30, 20205 yr Author Just now, diesieben07 said: Yeah, this is actually pretty easy to do by extending SpawnEggItem. Pass null to the constuctor and overide getType to use a supplier instead of the typeIn field. ill get working on that asap! thanks
January 30, 20205 yr 4 minutes ago, diesieben07 said: Yeah, this is actually pretty easy to do by extending SpawnEggItem. Pass null to the constuctor and overide getType to use a supplier instead of the typeIn field. Any reason why Forge doesn’t patch in another constructor the way it does for fluids (or maybe it’s buckets?) About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 30, 20205 yr 4 hours ago, diesieben07 said: DeferredRegister and vanilla spawn eggs are a bit problematic currently, because items are registered before entities. Will this be fixed with the next updates? New in Modding? == Still learning!
January 30, 20205 yr 16 minutes ago, diesieben07 said: Probably because nobody has made PR yet. That sounds like it needs to be done then. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 30, 20205 yr tterrag did create a PR for that here, but it went stale. Edited January 30, 20205 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 30, 20205 yr I have the same problem right now, but I use the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not yet stable enough with the registration of the entities. New in Modding? == Still learning!
January 30, 20205 yr Author 2 minutes ago, DragonITA said: I have the same problem right now, but I use the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not yet stable enough with the registration of the entities. is your github up to date so i can look?
January 30, 20205 yr @plugsmustard Yes, here is the Link: https://github.com/DragonGamerDevelopers/NewFantasyMod-1.15.1 New in Modding? == Still learning!
January 30, 20205 yr Author well i got the deferred register spawn egg working (almost) is this my model doing this?
January 30, 20205 yr Author 17 minutes ago, diesieben07 said: It looks like a rendering problem, yes. what program do you use for models? blockbench doesn't include everything for 1.15 that supposed to be there
January 30, 20205 yr I don't think it will help you, but if you have no other choice, I would recommend Blender and import the model as OBJ Model or JSON Model. For this you can simply use the addon that used Lycanite (you have to import it manually, so go into scripts and paste there the code you copied). The link: https://gitlab.com/Lycanite/LycanitesMobs/blob/master/src/main/resources/io_export_lycanitesmobs.py New in Modding? == Still learning!
January 31, 20205 yr 13 hours ago, DragonITA said: I noticed that the DeferredRegister is not yet stable enough with the registration of the entities. This is not at all true. There is a small (easily fixable on your end) issue with SpawnEggItems. Not Entities. Edited January 31, 20205 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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