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Posted

I've been trying to make a custom mob that extends SkeletonEntity. However when I spawn him he isn't wearing a bow. I would like him to carry a custom bow which I have already created. I am new to the @Overrirde so I am asking for help.

 

Posted
46 minutes ago, diesieben07 said:

Please learn basic Java before writing a mod.

Here’s a list of pre requisites for modding that include some good java tutorials. 

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Posted
Quote

Look at how AbstractSkeletonEntity adds the bow.

I've tried to Override the setEquipmentBasedOnDifficult, but haven't got it to work this way. Thanks for the quick reply.

    @Override
     protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
         super.setEquipmentBasedOnDifficulty(difficulty);
         this.setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(InformatikacraftItems.amethyst_bow));

 

Posted
package com.github.erce312.informatikacraft.entities;

import com.github.erce312.informatikacraft.init.InformatikacraftEntities;
import com.github.erce312.informatikacraft.init.InformatikacraftItems;

import net.minecraft.entity.EntityType;
import net.minecraft.entity.monster.SkeletonEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;

public class Reaper extends SkeletonEntity
{

    @SuppressWarnings("unchecked")
    public Reaper(EntityType<? extends SkeletonEntity> type, World wotldIn) 
    {
        super((EntityType<? extends SkeletonEntity>) InformatikacraftEntities.REAPER, wotldIn);
    }
    @Override
     protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
         super.setEquipmentBasedOnDifficulty(difficulty);
         this.setItemStackToSlot(EquipmentSlotType.MAINHAND, new ItemStack(InformatikacraftItems.amethyst_bow));
}
}

 

Posted

I've tried to extend AbstarctSkeletonEntity insted of SkeletonEntity and also to give him a vanilla item. But in both cases the entity isn't holding the item.

Posted (edited)
this.addLayer(new HeldItemLayer(this));

Add this into your renderer constructor.

On an unrelated note, you seem to be registering your entity World spawns at the entity registry event. I am not entirely sure if that's the correct place to register those. At least you do it after you register your entities, so I guess there is no problem. Anyway just saying, someone more knowledgeable than me can perhaps give you more information on that.

Edited by Cerandior
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