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[1.15.2] With what function the «.render» function from Tabula was replaced in the 1.15.2?


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Posted (edited)

Hi, I am using Tabula to make my model of my entity, but I still can't figure out what this function has been replaced with. Could someone tell me? P.S.: This function comes from the ModelRenderer, so the case I have now:

public class UnicornModel extends AgreableModel<UnicornEntity>{
  this.Body = new ModelRenderer(this, 0, 34);

  @Override
  public void func_225597_a_(UnicornEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5){
      this.Body.func_225597_a_(arg5);
      //this.Body.render();
  }
}

 

Edited by DragonITA

New in Modding? == Still learning!

Posted (edited)

Use debugger and see what is null. I don't have a 1.15 dev environment, I am afraid I can't give much help. Also doesn't tabula set the rotation points for you? It should also add the boxes to your ModelRenderer.

 

This is what a full model looks like in 1.14:
https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/client/models/SkeletonKingModel.java

Edited by Cerandior
Posted (edited)

@Cerandior Oh finally an answer! Thanks for your tips, but when I imported it from Tabula into my mod, I found this.body.render(f5) Then I looked at the parameters a bit and forgot them and I found that the function is now called func_225597_a_. I thought it would be the same for this.body.render. So I tried to search for the same name but I only find other functions, not the render function. So I think the error is coming from this place, I am sure of it. But unfortunately from the 1.14.4 to the 1.15.2 a lot has changed, so I don't think the link really helps me. Example:

    @Override
    public void render(SkeletonKing entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
        this.torso.render(scale *1.5F);
        this.crown_rear.render(scale *1.5F);
        this.left_leg.render(scale *1.5F);
        this.right_arm.render(scale *1.5F);
        this.crown_jewel_l.render(scale *1.5F);
        this.crown_left.render(scale *1.5F);
        this.crown_jewel_m.render(scale *1.5F);
        this.crown_front.render(scale *1.5F);
        this.left_arm.render(scale *1.5F);
        this.head.render(scale *1.5F);
        this.crown_jewel_r.render(scale *1.5F);
        this.crown_right.render(scale *1.5F);
        this.right_leg.render(scale *1.5F);
    }

 this.torso.render(), i dont find the .render() function. This is my question: what is the new name? I tried all functions: the func_228300_a_ to the function func_228300_a_, but the functions are all incompatibles with the parameters. I need help.

Edited by DragonITA

New in Modding? == Still learning!

Posted

I don't know if it is within your rights (because of mojang copyright), but I think it shouldn't be a big problem just for one class.
Could you open the ModelRenderer class for 1.15 and upload it somewhere like gist or pastebin so I can have a look?

  • Like 1
Posted

Ok, whatever. It might actually be an issue with your Renderer and not the model class. Where do you register your renderer for your entity? Post all the classes related to Renderers, and also post your main class.

Posted
package mod.dragonita.fantasymod.client;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import mod.dragonita.fantasymod.Main;
import mod.dragonita.fantasymod.client.renders.UnicornEntityRender;
import mod.dragonita.fantasymod.init.ModEntityTypes;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;

@EventBusSubscriber(modid = Main.MODID, bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public final class ClientModEventSubscriber {
	private static final Logger LOGGER = LogManager.getLogger(Main.MODID + " Client Mod Event Subscriber");
	
	/**
	 * We need to register our renderers on the client because rendering code does not exist on the server
	 * and trying to use it on a dedicated server will crash the game.
	 * <p>
	 * This method will be called by Forge when it is time for the mod to do its client-side setup
	 * This method will always be called after the Registry events.
	 * This means that all Blocks, Items, TileEntityTypes, etc. will all have been registered already
	 */

	@SubscribeEvent
	public static void onFMLClientSetupEvent(final FMLClientSetupEvent event) {
		// Register Entity Renderers
		RenderingRegistry.registerEntityRenderingHandler(ModEntityTypes.UNICORN.get(), UnicornEntityRender::new);
		LOGGER.debug("Registered Entity Renderers");

	} 

}
package mod.dragonita.fantasymod.client.models;

import mod.dragonita.fantasymod.entities.UnicornEntity;
import net.minecraft.client.renderer.entity.model.AgeableModel;
import net.minecraft.client.renderer.model.ModelRenderer;

/**
 * ModelUnicornTabula - Either Mojang or a mod author
 * Created using Tabula 7.1.0
 */
public class ModelUnicorn extends AgeableModel<UnicornEntity> {
    public ModelRenderer Body;
    public ModelRenderer NeckHair;
    public ModelRenderer BackLeftLeg1;
    public ModelRenderer BackRightLeg1;
    public ModelRenderer FrontRightLeg1;
    public ModelRenderer FrontLeftLeg1;
    public ModelRenderer LeftChest;
    public ModelRenderer RightChest;
    public ModelRenderer Tail1;
    public ModelRenderer Head;
    public ModelRenderer RightEar1;
    public ModelRenderer LeftEar1;
    public ModelRenderer Neck;
    public ModelRenderer LeftMouthSaddleLine;
    public ModelRenderer RightMouthSaddleLine;
    public ModelRenderer CenterSaddle;
    public ModelRenderer RightSaddleMouthButton;
    public ModelRenderer LeftSaddleMouthButton;
    public ModelRenderer BackLeftLeg2;
    public ModelRenderer BackLeftLeg3;
    public ModelRenderer BackRightLeg2;
    public ModelRenderer BackRightLeg3;
    public ModelRenderer FrontRightLeg2;
    public ModelRenderer FrontRightLeg3;
    public ModelRenderer FrontLeftLeg2;
    public ModelRenderer FrontLeftLeg3;
    public ModelRenderer Tail2;
    public ModelRenderer Tail3;
    public ModelRenderer UpperMouth;
    public ModelRenderer UnderMouth;
    public ModelRenderer Corn1;
    public ModelRenderer Corn2;
    public ModelRenderer Corn3;
    public ModelRenderer RightEar2;
    public ModelRenderer LeftEar2;
    public ModelRenderer BackUpperSaddlePart;
    public ModelRenderer FrontUpperSaddlePart;
    public ModelRenderer LeftSaddleLine;
    public ModelRenderer RightSaddleLine;
    public ModelRenderer LeftSaddlePart;
    public ModelRenderer RightSaddlePart;

    public ModelUnicorn() {
        this.textureWidth = 128;
        this.textureHeight = 128;
        this.Body = new ModelRenderer(this, 0, 34);
        this.Body.setRotationPoint(0.0F, 11.0F, 9.0F);
        this.Body.func_228301_a_(-5.0F, -8.0F, -19.0F, 10, 10, 24, 0.0F);
        this.LeftEar2 = new ModelRenderer(this, 0, 80);
        this.LeftEar2.setRotationPoint(0.0F, -0.2F, -0.1F);
        this.LeftEar2.func_228301_a_(0.45F, -12.0F, 4.0F, 2, 3, 1, 0.0F);
        this.setRotateAngle(LeftEar2, 0.0F, -0.13962634015954636F, -0.20943951023931953F);
        this.UpperMouth = new ModelRenderer(this, 24, 14);
        this.UpperMouth.setRotationPoint(0.0F, 0.02F, 0.02F);
        this.UpperMouth.func_228301_a_(-2.0F, -10.0F, -8.0F, 4, 3, 7, 0.0F);
        this.RightEar2 = new ModelRenderer(this, 0, 0);
        this.RightEar2.setRotationPoint(0.0F, -0.2F, -0.1F);
        this.RightEar2.func_228301_a_(-2.45F, -12.0F, 4.0F, 2, 3, 1, 0.0F);
        this.setRotateAngle(RightEar2, 0.0F, 0.13962634015954636F, 0.20943951023931953F);
        this.NeckHair = new ModelRenderer(this, 59, 0);
        this.NeckHair.setRotationPoint(0.0F, 4.0F, -10.0F);
        this.NeckHair.func_228301_a_(-1.0F, -11.5F, 5.0F, 2, 16, 4, 0.0F);
        this.setRotateAngle(NeckHair, 0.5235987755982988F, 0.0F, 0.0F);
        this.Tail1 = new ModelRenderer(this, 44, 0);
        this.Tail1.setRotationPoint(0.0F, -8.0F, 5.0F);
        this.Tail1.func_228301_a_(-1.0F, -1.0F, 0.0F, 2, 2, 3, 0.0F);
        this.setRotateAngle(Tail1, -1.3089969389957472F, 0.0F, 0.0F);
        this.Head = new ModelRenderer(this, 0, 0);
        this.Head.setRotationPoint(0.0F, -6.2F, -20.0F);
        this.Head.func_228301_a_(-2.5F, -10.0F, -1.5F, 5, 5, 7, 0.0F);
        this.setRotateAngle(Head, 0.5235987755982988F, 0.0F, 0.0F);
        this.Tail2 = new ModelRenderer(this, 39, 7);
        this.Tail2.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.Tail2.func_228301_a_(-1.5F, -2.0F, 3.0F, 3, 4, 7, 0.0F);
        this.RightSaddleLine = new ModelRenderer(this, 81, 0);
        this.RightSaddleLine.setRotationPoint(-5.0F, 0.2F, 0.0F);
        this.RightSaddleLine.func_228301_a_(-0.5F, 0.0F, -0.5F, 1, 6, 1, 0.0F);
        this.CenterSaddle = new ModelRenderer(this, 80, 0);
        this.CenterSaddle.setRotationPoint(0.0F, -9.0F, -7.0F);
        this.CenterSaddle.func_228301_a_(-5.0F, 0.0F, -3.0F, 10, 1, 8, 0.0F);
        this.FrontRightLeg1 = new ModelRenderer(this, 60, 29);
        this.FrontRightLeg1.setRotationPoint(-4.0F, -2.0F, -17.0F);
        this.FrontRightLeg1.func_228301_a_(-1.1F, -1.0F, -2.1F, 3, 8, 4, 0.0F);
        this.Neck = new ModelRenderer(this, 0, 12);
        this.Neck.setRotationPoint(0.0F, -6.5F, -19.0F);
        this.Neck.func_228301_a_(-2.05F, -9.8F, -2.0F, 4, 14, 8, 0.0F);
        this.setRotateAngle(Neck, 0.5235987755982988F, 0.0F, 0.0F);
        this.FrontUpperSaddlePart = new ModelRenderer(this, 106, 9);
        this.FrontUpperSaddlePart.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.FrontUpperSaddlePart.func_228301_a_(-1.5F, -1.0F, -3.0F, 3, 1, 2, 0.0F);
        this.UnderMouth = new ModelRenderer(this, 24, 24);
        this.UnderMouth.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.UnderMouth.func_228301_a_(-2.0F, -7.0F, -8.0F, 4, 2, 7, 0.0F);
        this.BackLeftLeg1 = new ModelRenderer(this, 78, 29);
        this.BackLeftLeg1.setRotationPoint(4.0F, -2.0F, 2.0F);
        this.BackLeftLeg1.func_228301_a_(-2.5F, -2.0F, -2.5F, 4, 9, 5, 0.0F);
        this.RightMouthSaddleLine = new ModelRenderer(this, 61, 5);
        this.RightMouthSaddleLine.setRotationPoint(0.0F, -7.0F, -19.0F);
        this.RightMouthSaddleLine.func_228301_a_(-2.6F, -6.0F, -6.0F, 0, 3, 16, 0.0F);
        this.Corn2 = new ModelRenderer(this, 15, 70);
        this.Corn2.setRotationPoint(0.5F, -2.0F, 0.5F);
        this.Corn2.func_228301_a_(0.0F, -1.0F, 0.0F, 2, 2, 2, 0.0F);
        this.BackLeftLeg3 = new ModelRenderer(this, 78, 51);
        this.BackLeftLeg3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.BackLeftLeg3.func_228301_a_(-2.5F, 5.1F, -2.0F, 4, 3, 4, 0.0F);
        this.Corn1 = new ModelRenderer(this, 0, 70);
        this.Corn1.setRotationPoint(-1.5F, -11.0F, -5.5F);
        this.Corn1.func_228301_a_(0.0F, -1.0F, 0.0F, 3, 2, 3, 0.0F);
        this.LeftSaddlePart = new ModelRenderer(this, 75, 0);
        this.LeftSaddlePart.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftSaddlePart.func_228301_a_(-0.5F, 6.0F, -1.0F, 1, 2, 2, 0.0F);
        this.LeftMouthSaddleLine = new ModelRenderer(this, 61, 5);
        this.LeftMouthSaddleLine.setRotationPoint(0.0F, -7.0F, -19.0F);
        this.LeftMouthSaddleLine.func_228301_a_(2.6F, -6.0F, -6.0F, 0, 3, 16, 0.0F);
        this.Tail3 = new ModelRenderer(this, 24, 3);
        this.Tail3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.Tail3.func_228301_a_(-1.5F, -4.5F, 9.0F, 3, 4, 7, 0.0F);
        this.setRotateAngle(Tail3, -0.2617993877991494F, 0.0F, 0.0F);
        this.LeftChest = new ModelRenderer(this, 0, 47);
        this.LeftChest.setRotationPoint(8.0F, -8.0F, -1.0F);
        this.LeftChest.func_228301_a_(-3.0F, 0.0F, 0.0F, 8, 8, 3, 0.0F);
        this.setRotateAngle(LeftChest, 0.0F, -1.5707963267948966F, 0.0F);
        this.RightChest = new ModelRenderer(this, 0, 34);
        this.RightChest.setRotationPoint(-8.0F, -8.0F, 1.0F);
        this.RightChest.func_228301_a_(-3.0F, 0.0F, 0.0F, 8, 8, 3, 0.0F);
        this.setRotateAngle(RightChest, -0.0F, 1.5707963267948966F, 0.0F);
        this.BackRightLeg1 = new ModelRenderer(this, 96, 29);
        this.BackRightLeg1.setRotationPoint(-4.0F, -2.0F, 2.0F);
        this.BackRightLeg1.func_228301_a_(-1.5F, -2.0F, -2.5F, 4, 9, 5, 0.0F);
        this.BackRightLeg2 = new ModelRenderer(this, 96, 43);
        this.BackRightLeg2.setRotationPoint(0.0F, 7.0F, 0.0F);
        this.BackRightLeg2.func_228301_a_(-1.0F, 0.0F, -1.5F, 3, 5, 3, 0.0F);
        this.RightSaddleMouthButton = new ModelRenderer(this, 74, 13);
        this.RightSaddleMouthButton.setRotationPoint(-0.2F, -7.0F, -18.5F);
        this.RightSaddleMouthButton.func_228301_a_(-2.5F, -8.0F, -4.0F, 1, 2, 2, 0.0F);
        this.setRotateAngle(RightSaddleMouthButton, 0.5235987755982988F, 0.0F, 0.0F);
        this.BackRightLeg3 = new ModelRenderer(this, 96, 51);
        this.BackRightLeg3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.BackRightLeg3.func_228301_a_(-1.5F, 5.1F, -2.0F, 4, 3, 4, 0.0F);
        this.LeftSaddleLine = new ModelRenderer(this, 71, 0);
        this.LeftSaddleLine.setRotationPoint(5.0F, 0.2F, 0.0F);
        this.LeftSaddleLine.func_228301_a_(-0.5F, 0.0F, -0.5F, 1, 6, 1, 0.0F);
        this.FrontLeftLeg1 = new ModelRenderer(this, 46, 29);
        this.FrontLeftLeg1.setRotationPoint(4.0F, -2.0F, -17.0F);
        this.FrontLeftLeg1.func_228301_a_(-1.9F, -1.0F, -2.1F, 3, 8, 4, 0.0F);
        this.BackLeftLeg2 = new ModelRenderer(this, 78, 43);
        this.BackLeftLeg2.setRotationPoint(0.0F, 7.0F, 0.0F);
        this.BackLeftLeg2.func_228301_a_(-2.0F, 0.0F, -1.5F, 3, 5, 3, 0.0F);
        this.FrontRightLeg2 = new ModelRenderer(this, 60, 41);
        this.FrontRightLeg2.setRotationPoint(0.0F, 7.0F, 0.0F);
        this.FrontRightLeg2.func_228301_a_(-1.1F, 0.0F, -1.6F, 3, 5, 3, 0.0F);
        this.FrontLeftLeg3 = new ModelRenderer(this, 44, 51);
        this.FrontLeftLeg3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.FrontLeftLeg3.func_228301_a_(-2.4F, 5.1F, -2.1F, 4, 3, 4, 0.0F);
        this.BackUpperSaddlePart = new ModelRenderer(this, 80, 9);
        this.BackUpperSaddlePart.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.BackUpperSaddlePart.func_228301_a_(-4.0F, -1.0F, 3.0F, 8, 1, 2, 0.0F);
        this.LeftEar1 = new ModelRenderer(this, 10, 80);
        this.LeftEar1.setRotationPoint(0.0F, -7.0F, -19.0F);
        this.LeftEar1.func_228301_a_(-2.0F, -16.0F, 4.0F, 2, 7, 1, 0.0F);
        this.setRotateAngle(LeftEar1, 0.5235987755982988F, 0.0F, 0.2617993877991494F);
        this.Corn3 = new ModelRenderer(this, 30, 70);
        this.Corn3.setRotationPoint(0.5F, -2.0F, 0.5F);
        this.Corn3.func_228301_a_(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
        this.LeftSaddleMouthButton = new ModelRenderer(this, 74, 13);
        this.LeftSaddleMouthButton.setRotationPoint(0.2F, -7.0F, -18.5F);
        this.LeftSaddleMouthButton.func_228301_a_(1.5F, -8.0F, -4.0F, 1, 2, 2, 0.0F);
        this.setRotateAngle(LeftSaddleMouthButton, 0.5235987755982988F, 0.0F, 0.0F);
        this.FrontRightLeg3 = new ModelRenderer(this, 60, 51);
        this.FrontRightLeg3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.FrontRightLeg3.func_228301_a_(-1.6F, 5.1F, -2.1F, 4, 3, 4, 0.0F);
        this.RightEar1 = new ModelRenderer(this, 0, 12);
        this.RightEar1.setRotationPoint(0.0F, -7.0F, -19.0F);
        this.RightEar1.func_228301_a_(0.0F, -16.0F, 4.0F, 2, 7, 1, 0.0F);
        this.setRotateAngle(RightEar1, 0.5235987755982988F, 0.0F, -0.2617993877991494F);
        this.FrontLeftLeg2 = new ModelRenderer(this, 44, 41);
        this.FrontLeftLeg2.setRotationPoint(0.0F, 7.0F, 0.0F);
        this.FrontLeftLeg2.func_228301_a_(-1.9F, 0.0F, -1.6F, 3, 5, 3, 0.0F);
        this.RightSaddlePart = new ModelRenderer(this, 75, 4);
        this.RightSaddlePart.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightSaddlePart.func_228301_a_(-0.5F, 6.0F, -1.0F, 1, 2, 2, 0.0F);
        this.LeftEar1.addChild(this.LeftEar2);
        this.Head.addChild(this.UpperMouth);
        this.RightEar1.addChild(this.RightEar2);
        this.Body.addChild(this.Tail1);
        this.Body.addChild(this.Head);
        this.Tail1.addChild(this.Tail2);
        this.CenterSaddle.addChild(this.RightSaddleLine);
        this.Body.addChild(this.CenterSaddle);
        this.Body.addChild(this.FrontRightLeg1);
        this.Body.addChild(this.Neck);
        this.CenterSaddle.addChild(this.FrontUpperSaddlePart);
        this.Head.addChild(this.UnderMouth);
        this.Body.addChild(this.BackLeftLeg1);
        this.Body.addChild(this.RightMouthSaddleLine);
        this.Corn1.addChild(this.Corn2);
        this.BackLeftLeg2.addChild(this.BackLeftLeg3);
        this.UpperMouth.addChild(this.Corn1);
        this.LeftSaddleLine.addChild(this.LeftSaddlePart);
        this.Body.addChild(this.LeftMouthSaddleLine);
        this.Tail2.addChild(this.Tail3);
        this.Body.addChild(this.LeftChest);
        this.Body.addChild(this.RightChest);
        this.Body.addChild(this.BackRightLeg1);
        this.BackRightLeg1.addChild(this.BackRightLeg2);
        this.Body.addChild(this.RightSaddleMouthButton);
        this.BackRightLeg2.addChild(this.BackRightLeg3);
        this.CenterSaddle.addChild(this.LeftSaddleLine);
        this.Body.addChild(this.FrontLeftLeg1);
        this.BackLeftLeg1.addChild(this.BackLeftLeg2);
        this.FrontRightLeg1.addChild(this.FrontRightLeg2);
        this.FrontLeftLeg2.addChild(this.FrontLeftLeg3);
        this.CenterSaddle.addChild(this.BackUpperSaddlePart);
        this.Body.addChild(this.LeftEar1);
        this.Corn2.addChild(this.Corn3);
        this.Body.addChild(this.LeftSaddleMouthButton);
        this.FrontRightLeg2.addChild(this.FrontRightLeg3);
        this.Body.addChild(this.RightEar1);
        this.FrontLeftLeg1.addChild(this.FrontLeftLeg2);
        this.RightSaddleLine.addChild(this.RightSaddlePart);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }

	@Override
	protected Iterable<ModelRenderer> func_225600_b_() {
		// TODO Auto-generated method stub
		return null;
	}

	@Override
	protected Iterable<ModelRenderer> func_225602_a_() {
		// TODO Auto-generated method stub
		return null;
	}

	@Override
	public void func_225597_a_(UnicornEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) {
	       //this.NeckHair.func_225597_a_(arg5);
	       //this.Body.func_228300_a_(arg5);
	       //this.Body.func_228301_a_(arg5);
	       //this.Body.func_228302_a_(arg5);
	       //this.Body.func_228303_a_(arg5);
	       //this.Body.func_228304_a_(arg5);
	}

}
package mod.dragonita.fantasymod.client.renders.layer;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;

import mod.dragonita.fantasymod.Main;
import mod.dragonita.fantasymod.client.models.ModelUnicorn;
import mod.dragonita.fantasymod.entities.UnicornEntity;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.IEntityRenderer;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.ResourceLocation;

/**

 * Copy of {@link SaddleLayer} with tweaks to make it work for WildBoarEntity.

 *

 * @author Cadiboo

 */

public class UnicornSaddleLayer extends LayerRenderer<UnicornEntity, ModelUnicorn> {

	private static final ResourceLocation TEXTURE = new ResourceLocation(Main.MODID, "textures/entity/unicorn/wild_boar_saddle.png");

	private final ModelUnicorn unicornModel = new ModelUnicorn();

	public UnicornSaddleLayer(IEntityRenderer<UnicornEntity, ModelUnicorn> p_i50927_1_) {
		super(p_i50927_1_);
	}

	@Override
	public void func_225628_a_(MatrixStack matrixStack, IRenderTypeBuffer renderTypeBuffer, int light, UnicornEntity entity, float p_225628_5_, float p_225628_6_, float p_225628_7_, float p_225628_8_, float p_225628_9_, float p_225628_10_) {
		if (entity.isHorseSaddled()) {
			this.getEntityModel().setModelAttributes(this.unicornModel);
			this.unicornModel.setLivingAnimations(entity, p_225628_5_, p_225628_6_, p_225628_7_);
			this.unicornModel.func_225597_a_(entity, p_225628_5_, p_225628_6_, p_225628_8_, p_225628_9_, p_225628_10_);
			IVertexBuilder buffer = renderTypeBuffer.getBuffer(RenderType.func_228640_c_(TEXTURE));
			this.unicornModel.func_225598_a_(matrixStack, buffer, light, OverlayTexture.field_229196_a_, p_225628_5_, p_225628_6_, p_225628_7_, p_225628_8_);
		}		
	}

}
package mod.dragonita.fantasymod.client.renders.layer;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;

import mod.dragonita.fantasymod.Main;
import mod.dragonita.fantasymod.client.models.ModelUnicorn;
import mod.dragonita.fantasymod.entities.UnicornEntity;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.IEntityRenderer;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.ResourceLocation;

/**

 * Copy of {@link SaddleLayer} with tweaks to make it work for WildBoarEntity.

 *

 * @author Cadiboo

 */

public class UnicornSaddleLayer extends LayerRenderer<UnicornEntity, ModelUnicorn> {

	private static final ResourceLocation TEXTURE = new ResourceLocation(Main.MODID, "textures/entity/unicorn/wild_boar_saddle.png");

	private final ModelUnicorn unicornModel = new ModelUnicorn();

	public UnicornSaddleLayer(IEntityRenderer<UnicornEntity, ModelUnicorn> p_i50927_1_) {
		super(p_i50927_1_);
	}

	@Override
	public void func_225628_a_(MatrixStack matrixStack, IRenderTypeBuffer renderTypeBuffer, int light, UnicornEntity entity, float p_225628_5_, float p_225628_6_, float p_225628_7_, float p_225628_8_, float p_225628_9_, float p_225628_10_) {
		if (entity.isHorseSaddled()) {
			this.getEntityModel().setModelAttributes(this.unicornModel);
			this.unicornModel.setLivingAnimations(entity, p_225628_5_, p_225628_6_, p_225628_7_);
			this.unicornModel.func_225597_a_(entity, p_225628_5_, p_225628_6_, p_225628_8_, p_225628_9_, p_225628_10_);
			IVertexBuilder buffer = renderTypeBuffer.getBuffer(RenderType.func_228640_c_(TEXTURE));
			this.unicornModel.func_225598_a_(matrixStack, buffer, light, OverlayTexture.field_229196_a_, p_225628_5_, p_225628_6_, p_225628_7_, p_225628_8_);
		}		
	}

}
package mod.dragonita.fantasymod.client.renders;

import mod.dragonita.fantasymod.Main;
import mod.dragonita.fantasymod.client.models.ModelUnicorn;
import mod.dragonita.fantasymod.client.renders.layer.UnicornSaddleLayer;
import mod.dragonita.fantasymod.entities.UnicornEntity;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;

@EventBusSubscriber(modid = Main.MODID, bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public class UnicornEntityRender extends MobRenderer<UnicornEntity, ModelUnicorn>
{	
	private static final ResourceLocation UNICORN = new ResourceLocation(Main.MODID, "textures/entity/unicorn/wild_boar.png");

	public UnicornEntityRender(final EntityRendererManager manager) {
		super(manager, new ModelUnicorn(), 0.7F);
		this.addLayer(new UnicornSaddleLayer(this));
	}

	@Override
	public ResourceLocation getEntityTexture(final UnicornEntity entity) {
		return UNICORN;
	}
}

 

New in Modding? == Still learning!

Posted

registerEntityRenderingHandler takes a class and a factory for me in 1.14. I guess it has changed for 1.15, I am not familiar with it. It seems like you have followed Cadiboo tutorials, maybe if he sees it he can give you some help.

Posted

Thanks, but before I annoy anyone and for no reason I would like to solve this problem myself: @diesieben07, in 1.14.4 what did you use the render function of the ModelRenderer for? Maybe I can do something with it. Then what name was used to change the "render" name? Then I want to know if there is an alternative. @Cadiboo has extended the model from PigModel and it extends itself the QuadrupleSegments model or something like that, but the point is that my model extends something else, and it doesn't necessarily mean that they all have the same functions. But thanks for the tips and I will try to extend the EntityModel.

New in Modding? == Still learning!

Posted

If you’re extending a vanilla class that takes in a model as a constructor parameter I would expect the rendering to be taken care of for you. It is in my code.

  • Like 1

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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