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Posted

Hello everyone,

 

in my new mod, I want to had windows to the game. The idea I had is to use an object inherited from the class DoorBlock. But as I try it into the game with a texture of glass it render with strange gray texture instead.

Here is the rendering in game and the following rendering in BlockBench. I guess it may be due to alpha layer but I don't know how to change it.

 

2020-02-17_18.42.28.png

window.PNG

2020-02-17_18.46.38.png

Posted

This is likely because the alpha channel in your texture is not set-up properly, or because you did not enable transparency in model.  
Are you using a custom renderer, or are you using a model.json file for this?  
Please post the code of these files.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted (edited)

for this block I use blockbench it generates json models. I use it to create as minecraft door block a parent model. Here is the model of th window :

 

window_bottom.json

{
   "credit": "Made with Blockbench",
   "textures": {
      "0": "gates:block/glass",
      "2": "gates:block/metal",
      "particle": "#bottom"
   },
   "elements": [
      {
         "from": [1, 3, 8],
         "to": [2, 16, 14],
         "faces": {
            "north": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "east": {"uv": [0, 8, 16, 16], "texture": "#0"},
            "south": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "west": {"uv": [0, 8, 16, 16], "texture": "#0"},
            "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"},
            "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"}
         }
      },
      {
         "from": [1, 3, 2],
         "to": [2, 16, 8],
         "faces": {
            "north": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "east": {"uv": [0, 8, 16, 16], "texture": "#0"},
            "south": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "west": {"uv": [0, 8, 16, 16], "texture": "#0"},
            "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"},
            "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"}
         }
      },
      {
         "from": [0, 0, 2],
         "to": [3, 3, 14],
         "faces": {
            "north": {"uv": [0, 0, 3, 4], "texture": "#bottom"},
            "east": {"uv": [0, 0, 12, 4], "texture": "#bottom"},
            "south": {"uv": [0, 0, 3, 4], "texture": "#bottom"},
            "west": {"uv": [0, 0, 12, 4], "texture": "#bottom"},
            "up": {"uv": [0, 0, 12, 3], "rotation": 270, "texture": "#bottom"},
            "down": {"uv": [0, 0, 12, 3], "rotation": 90, "texture": "#bottom"}
         }
      },
      {
         "from": [0, 0, 0],
         "to": [3, 16, 2],
         "faces": {
            "north": {"uv": [0, 0, 3, 16], "texture": "#bottom"},
            "east": {"uv": [0, 0, 2, 16], "texture": "#bottom"},
            "south": {"uv": [0, 0, 3, 16], "texture": "#bottom"},
            "west": {"uv": [0, 0, 2, 16], "texture": "#bottom"},
            "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#bottom"},
            "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#bottom"}
         }
      },
      {
         "from": [0, 0, 14],
         "to": [3, 16, 16],
         "faces": {
            "north": {"uv": [0, 0, 3, 16], "texture": "#bottom"},
            "east": {"uv": [0, 0, 2, 16], "texture": "#bottom"},
            "south": {"uv": [0, 0, 3, 16], "texture": "#bottom"},
            "west": {"uv": [0, 0, 2, 16], "texture": "#bottom"},
            "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#bottom"},
            "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#bottom"}
         }
      },
      {
         "from": [2, 15, 6],
         "to": [3, 16, 7],
         "faces": {
            "north": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "east": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "south": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "west": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#2"},
            "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#2"}
         }
      },
      {
         "from": [2, 15, 9],
         "to": [3, 16, 10],
         "faces": {
            "north": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "east": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "south": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "west": {"uv": [0, 0, 1, 1], "texture": "#2"},
            "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#2"},
            "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#2"}
         }
      }
   ]
}

 

window_top.json

{
   "credit": "Made with Blockbench",
   "textures": {
      "0": "gates:block/glass",
      "1": "gates:block/metal",
      "particle": "#top"
   },
   "elements": [
      {
         "from": [1, 0, 8],
         "to": [2, 13, 14],
         "faces": {
            "north": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "east": {"uv": [0, 0, 16, 8], "texture": "#0"},
            "south": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "west": {"uv": [0, 0, 16, 8], "texture": "#0"},
            "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"},
            "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"}
         }
      },
      {
         "from": [1, 0, 2],
         "to": [2, 13, 8],
         "faces": {
            "north": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "east": {"uv": [0, 0, 16, 8], "texture": "#0"},
            "south": {"uv": [0, 0, 1, 13], "texture": "#0"},
            "west": {"uv": [0, 0, 16, 8], "texture": "#0"},
            "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"},
            "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"}
         }
      },
      {
         "from": [0, 13, 2],
         "to": [3, 16, 14],
         "faces": {
            "north": {"uv": [0, 0, 3, 3], "texture": "#top"},
            "east": {"uv": [0, 0, 12, 3], "texture": "#top"},
            "south": {"uv": [0, 0, 3, 3], "texture": "#top"},
            "west": {"uv": [0, 0, 12, 3], "texture": "#top"},
            "up": {"uv": [0, 0, 12, 3], "rotation": 270, "texture": "#top"},
            "down": {"uv": [0, 0, 12, 3], "rotation": 90, "texture": "#top"}
         }
      },
      {
         "from": [0, 0, 0],
         "to": [3, 16, 2],
         "faces": {
            "north": {"uv": [0, 0, 3, 16], "texture": "#top"},
            "east": {"uv": [0, 0, 2, 16], "texture": "#top"},
            "south": {"uv": [0, 0, 3, 16], "texture": "#top"},
            "west": {"uv": [0, 0, 2, 16], "texture": "#top"},
            "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#top"},
            "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#top"}
         }
      },
      {
         "from": [0, 0, 14],
         "to": [3, 16, 16],
         "faces": {
            "north": {"uv": [0, 0, 3, 16], "texture": "#top"},
            "east": {"uv": [0, 0, 2, 16], "texture": "#top"},
            "south": {"uv": [0, 0, 3, 16], "texture": "#top"},
            "west": {"uv": [0, 0, 2, 16], "texture": "#top"},
            "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#top"},
            "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#top"}
         }
      },
      {
         "from": [2, 0, 6],
         "to": [3, 1, 7],
         "faces": {
            "north": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "east": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "south": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "west": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#1"},
            "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#1"}
         }
      },
      {
         "from": [2, 0, 9],
         "to": [3, 1, 10],
         "faces": {
            "north": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "east": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "south": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "west": {"uv": [0, 0, 1, 1], "texture": "#1"},
            "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#1"},
            "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#1"}
         }
      }
   ]
}

 

stone_window_bottom

{
    "parent": "gates:block/window_bottom",
    "textures": {
        "bottom": "gates:block/stone",
        "top": "gates:block/stone"
    }
}

 

stone_window_top

{
    "parent": "gates:block/window_top",
    "textures": {
        "bottom": "gates:block/stone",
        "top": "gates:block/stone"
    }
}

 

This is all for the model for the code it is only the properties that I defined and I choose the Material ROCK but I try to change it and it didn't work

Edited by matt1999rd
Posted (edited)

You need to add your block to the layer lookup table.  
Run something like this after registering your block.

if (FMLEnvironment.dist == Dist.CLIENT) {
	RenderTypeLookup.setRenderLayer(yourBlock, RenderType.CUTOUT);
}

 

Edited by Busti

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted
2 hours ago, Busti said:

You need to add your block to the layer lookup table.  
Run something like this after registering your block.


if (FMLEnvironment.dist == Dist.CLIENT) {
	RenderTypeLookup.setRenderLayer(yourBlock, RenderType.CUTOUT);
}

 

Run this in the client setup event. You can also use DistExecutor to run code only on a specific side but be careful with lambdas and the verifier.

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Posted

thank you for your reply but RenderLayer has no attribute CUT_OUT it only has LINES is it something from 1.14 version ...

I have tried with RenderLayer.getCutOut() and it works thanks !!

 

  • matt1999rd changed the title to [solved][1-15] new block window not rendering correctly
  • 2 months later...
  • 3 weeks later...
Posted (edited)
On 5/4/2020 at 10:56 AM, matt1999rd said:

I am returning to this topic because I am about to upload my mod and the function does not work for 1.14.4 unfortunately do someone have an idea of how to do it ?

I ran into exactly the same problem, but for 1.15.2; Not sure about 1.14.4, but by looking in RenderType I found the old fields, just renamed weirdly. In my case,

RenderType.func_228643_e_() 

ended up being right; if you're using transparency, you'll probably want

RenderType.func_228645_f_()

. That is, in FMLClientSetupEvent, do

RenderTypeLookup.setRenderLayer(block, RenderType.(whichever function you need))

 

Edited by SpaceCheetah
fixed grammar
  • matt1999rd changed the title to [1.16.5] new block window not rendering correctly

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