Posted February 22, 20205 yr Hi Guys, I recently started making minecraft mods and came up to my first problem that I cannot resolve... Problem is with loading texture of an item to the game. Here is my code and file tree. File Tree . ├── main │ ├── java │ │ └── com │ │ └── zenek1290 │ │ ├── Dungeons.java │ │ └── ModEventSubscriber.java │ └── resources │ ├── META-INF │ │ └── mods.toml │ ├── assets │ │ └── dungeons │ │ └── models │ │ └── item │ │ └── example_item.json │ ├── assets.dungeons.textures.items │ │ └── example_item.png │ └── pack.mcmeta └── test ├── java └── resources ModEventSubscriber.java package com.zenek1290; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.registries.IForgeRegistryEntry; @Mod.EventBusSubscriber(modid = Dungeons.MODID, bus = Mod.EventBusSubscriber.Bus.MOD) public final class ModEventSubscriber { @SubscribeEvent public static void onRegisterItem(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll( setup(new Item(new Item.Properties()), "example_item") ); } public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final String name) { return setup(entry, new ResourceLocation(Dungeons.MODID, name)); } public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final ResourceLocation registryName) { entry.setRegistryName(registryName); return entry; } } example_item.json { "parent": "item/generated", "textures": { "layer0": "dungeons:items/example_item" } }
February 22, 20205 yr Author 53 minutes ago, Ugdhar said: I believe it should be textures.item package, no s at the end. I tried it, but sadly it's not a solution.
February 22, 20205 yr 4 hours ago, zenek1290 said: │ ├── assets │ │ └── dungeons │ │ └── models │ │ └── item │ │ └── example_item.json │ ├── assets.dungeons.textures.items │ │ └── example_item.png Just to verify, when you put "assets.dungeons.textures.items" here, that's still a nested folder structure like the models, above, yes? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 22, 20205 yr Author 1 hour ago, zenek1290 said: Yes, this is nested folder I was wrong, it was different folder, my error is gone. Thanks for Your support.
February 22, 20205 yr Author │ ├── assets │ │ └── dungeons │ │ ├── models │ │ │ └── item │ │ │ └── example_item.json │ │ └── textures │ │ └── item │ │ └── example_item.png
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