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Posted

I feel like an idiot asking such a mundane question, especially since I've done it countless times before, but maybe I'm just blind and someone here can help me out.

I made and registred models (and textures) for my items, but only one texture shows up on one item, and it's even the wrong texture:

 

The items are all new instances of the same Class, but I don't see how that would cause a problem.

The Item registration:

	public static Item tier1;
	public static Item tier2;
	public static Item tier3;
	public static Item tier4;
	public static Item tier5;

	private static List<Item> items = new ArrayList<Item>();
	
	public static void registerItems()
	{
		items.add(tier1 = new BuildersBagItem(1, "one"));
		items.add(tier2 = new BuildersBagItem(2, "two"));
		items.add(tier3 = new BuildersBagItem(3, "three"));
		items.add(tier4 = new BuildersBagItem(4, "four"));
		items.add(tier5 = new BuildersBagItem(5, "five"));
	}

 

I call registerItems during preInit, as you'd expect.

 

Then I call this from my client side, also during preInit, after Item registration:

	public static void regItemRenders()
	{
		register(RegistryHandler.tier1);
		register(RegistryHandler.tier2);
		register(RegistryHandler.tier3);
		register(RegistryHandler.tier4);
		register(RegistryHandler.tier5);
	}
	
	
	public static void register(Item item)
	{
		System.out.println("Registering model for " + item.getRegistryName());
		ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}

The debug output gets printed, I've checked. Also there are no model errors being printed.

My model folder looks like this:

50425b5515a2f8924e09343b48e94b99.png

 

Now, what's interesting is: Only the first item gets a texture ingame. Interestingly enough, it is the texture of the tier 5 item, not the tier 1 (as it should be).

If I uncomment the registration of the tier 5 item, it gets the texture of the tier 4 item instead.

Only the first uncommented item gets a texture. The others don't even get the "missing model" model (the one with the registred name as text).

It's almost as if the texture gets overwritten and only applied on the first item.

I am utterly confused, I have never encountered this.

Can someone help me with this situation?

 

 

Posted (edited)

Oh crap, this is gonna get locked because 1.12 isn't supported, isn't it? Well, if anyone sees this and knows the answer, I'd also appreciate a PM

Edited by Tschipp
Posted

1.12 is no longer supported on this forum.

Please update to a modern version of Minecraft to receive support.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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