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[SOLVED] [1.15.2] Found validation problem in {}.pools[0].entries[0]: Unreachable entry!

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Posted

I've been trying to add loot tables to my blocks + override vanilla ones but it posts this warning message despite what I do, and it's becoming annoying.
The loot tables work, but I want to get rid of this warning message so I can actually do this right.
What does this mean?

Example loot table json (most of them are like this):

{
    "type": "minecraft:block",
    "pools": [
        {
            "name": "organic_grass",
            "rolls": 1,
            "entries": [
                {
                    "type": "minecraft:alternatives",
                    "children": [
                        {
                            "type": "minecraft:item",
                            "conditions": [
                                {
                                    "condition": "minecraft:match_tool",
                                    "predicate": {
                                        "enchantments": [
                                            {
                                                "enchantment": "minecraft:silk_touch",
                                                "levels": {
                                                    "min": 1
                                                }
                                            }
                                        ]
                                    }
                                }
                            ],
                            "name": "undergroundadditions:organic_grass"
                        },
                        {
                            "type": "minecraft:item",
                            "functions": [
                                {
                                    "function": "minecraft:set_count",
                                    "count": 4
                                },
                                {
                                    "function": "minecraft:explosion_decay"
                                }
                            ],
                            "name": "undergroundadditions:dirt_chunk"
                        },
                        {
                            "type": "minecraft:item",
                            "conditions": [
                                {
                                    "condition": "minecraft:random_chance",
                                    "chance": 0.125
                                }
                            ],
                            "name": "undergroundadditions:grass_seeds"
                        }
                    ]
                }
            ]
        }
    ]
}

 

Edited by MyRedAlien43

Your pool is of type "alternatives", which means "select one sub-entry from a list".  Your second sub-entry (dirt_chunk) has no condition, so it's always successful; therefore the third entry (grass_seeds) will never be reached.

  • Author
4 hours ago, desht said:

Your pool is of type "alternatives", which means "select one sub-entry from a list".  Your second sub-entry (dirt_chunk) has no condition, so it's always successful; therefore the third entry (grass_seeds) will never be reached.

what condition can I put there?

31 minutes ago, MyRedAlien43 said:

what condition can I put there?

Any condition you want.

What's your goal?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
14 hours ago, Draco18s said:

Any condition you want.

What's your goal?

I want for it to always give dirt chunks when broken, but only grass seeds within a chance.

  • Author
12 minutes ago, diesieben07 said:

As I understand it you'd have to use multiple entries then.

like this?

{
    "type": "minecraft:block",
    "pools": [
        {
            "rolls": 1,
            "entries": [
                {
                    "type": "minecraft:item",
                    "functions": [
                        {
                            "function": "minecraft:set_count",
                            "count": 4
                        },
                        {
                            "function": "minecraft:explosion_decay"
                        }
                    ],
                    "name": "undergroundadditions:dirt_chunk"
                },
                {
                    "type": "minecraft:item",
                    "conditions": [
                        {
                            "condition": "minecraft:random_chance",
                            "chance": 0.125
                        }
                    ],
                    "name": "undergroundadditions:grass_seeds"
                }
            ]
        }
    ]
}

 

  • Author
13 minutes ago, diesieben07 said:

Looks right. But I am not 100% sure how multiple entries behave - i.e. if they always all generate.

What do you mean? Also, it works.

3 hours ago, MyRedAlien43 said:

What do you mean? Also, it works.

diesieben07's comment was in reference to the fact that by just looking at the json he can't be sure that it's correct. It looks right, but not completely sure. The only way to find out is to run the game and test it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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