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[1.15.2 | SOLVED] Get ItemStack attack damage


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I am trying to make a throwable weapon like a dagger or so.
The entity spawning and rendering works, but when the weapon collides with an entity it should deal as much damage as a melee attack would have dealt.
This should consider all enchantments applied to the itemstack and all potioneffects of the player.

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Well, if you look at the arrow entity, you'll see that it maintains a reference to the player that fired it.

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In that case I think the easier way will probably be to recreate the functionality in PlayerEntity::attackTargetEntityWithCurrentItem()

i.e. copy and paste and remove the bits that aren't relevant or that actually do the damage


Not ideal because you will need to update it every time Minecraft updates a version, but you'll be doing that for half your code base anyway.




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