Posted March 22, 20205 yr Hi, I really don't understand why my even is never fired... package fr.uiytt.test; import net.minecraftforge.event.DifficultyChangeEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; public class Events { @SubscribeEvent public void test(final DifficultyChangeEvent event) { System.out.println("test1 " + event.getDifficulty().getTranslationKey()); } } I have declared it in my mod main class with : MinecraftForge.EVENT_BUS.register(new Events()); Thanks for your help Edited March 23, 20205 yr by uiytt
March 22, 20205 yr I'm pretty sure you need to register the class itself, not an instance of it.... Correct me if I'm wrong
March 22, 20205 yr 9 minutes ago, MyRedAlien43 said: I'm pretty sure you need to register the class itself, not an instance of it.... Correct me if I'm wrong You can do either. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 23, 20205 yr You can register either the class or an instance, but it affects which methods get checked for events! If you register the class: static methods are checked for events If you register an instance of the class, non-static methods are checked for events. In this case I think you've registered it correctly. I suggest you troubleshoot it by putting a breakpoint in the forge code, at the point that it posts the DifficultyChangeEvent. That will tell you if your registration has failed. (Search project and library for usages of DifficultyChangeEvent) -TGG
March 23, 20205 yr Author 10 hours ago, TheGreyGhost said: You can register either the class or an instance, but it affects which methods get checked for events! If you register the class: static methods are checked for events If you register an instance of the class, non-static methods are checked for events. In this case I think you've registered it correctly. I suggest you troubleshoot it by putting a breakpoint in the forge code, at the point that it posts the DifficultyChangeEvent. That will tell you if your registration has failed. (Search project and library for usages of DifficultyChangeEvent) -TGG AH it seems that the problem only comes from DifficultyChangeEvent. I don't care about this event, I only used it as a test, it works fine with another event... So yeah my events work
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