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Featured Replies

Posted

Hi, I really don't understand why my even is never fired...

package fr.uiytt.test;
import net.minecraftforge.event.DifficultyChangeEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;

public class Events {

	
	@SubscribeEvent
	public void test(final DifficultyChangeEvent event) {
		System.out.println("test1 " + event.getDifficulty().getTranslationKey());
	}
	
	
}

 

I have declared it in my mod main class with :

MinecraftForge.EVENT_BUS.register(new Events());

Thanks for your help

Edited by uiytt

9 minutes ago, MyRedAlien43 said:

I'm pretty sure you need to register the class itself, not an instance of it....
Correct me if I'm wrong

You can do either.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

You can register either the class or an instance, but it affects which methods get checked for events!

 

If you register the class: static methods are checked for events

If you register an instance of the class, non-static methods are checked for events.

 

In this case I think you've registered it correctly.

I suggest you troubleshoot it by putting a breakpoint in the forge code, at the point that it posts the DifficultyChangeEvent.

That will tell you if your registration has failed.

(Search project and library for usages of DifficultyChangeEvent)

 

-TGG

  • Author
10 hours ago, TheGreyGhost said:

You can register either the class or an instance, but it affects which methods get checked for events!

 

If you register the class: static methods are checked for events

If you register an instance of the class, non-static methods are checked for events.

 

In this case I think you've registered it correctly.

I suggest you troubleshoot it by putting a breakpoint in the forge code, at the point that it posts the DifficultyChangeEvent.

That will tell you if your registration has failed.

(Search project and library for usages of DifficultyChangeEvent)

 

-TGG

AH

it seems that the problem only comes from DifficultyChangeEvent.
I don't care about this event, I only used it as a test, it works fine with another event...

So yeah my events work :D

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