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Featured Replies

Posted

I made a client sided mod that can do stuff to the effects of beacons, now I'd like it to automatically insert a usable material (eg iron) into the beacon slot. Unfortunately, when you run a for loop checking for the item in the inventory, it doesn't find anything when the iron is inside the beacon slot. So is there a slot I can move items to in the beacon GUI?

if (mc.player.inventory.getStackInSlot(i).getItem() == Items.IRON_INGOT)

 

Edited by S-B99
Clairifed version

first:
you need access to the server to put items into slots.

 

 

second:
If you're looking for the item it should be stored somewhere in the TileEntity of the beacon.

 I will make fun of you if you are not able to look into the (vanilla-) code.

  • Author

 

Quote

you need access to the server to put items into slots.

for beacons? because I can move items to chest slots just fine

35 minutes ago, S-B99 said:

 

for beacons? because I can move items to chest slots just fine

So either the containers synchronize this by themselves or it is only displayed and not saved. You can check this by moving items via mod. Then out of the world and back in again. If the items are where you moved them, everything is fine.

 

Sorry for the ambiguity

 I will make fun of you if you are not able to look into the (vanilla-) code.

3 minutes ago, Niprow said:

So either the containers synchronize this by themselves

They do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Do you have access to the corresponding BeaconScreen or BeaconContainer?
 

 I will make fun of you if you are not able to look into the (vanilla-) code.

  • Author

I do not. That's what I'm hung up on getting currently.

 

2 hours ago, Niprow said:

So either the containers synchronize this by themselves or it is only displayed and not saved. You can check this by moving items via mod. Then out of the world and back in again. If the items are where you moved them, everything is fine.

 

Sorry for the ambiguity

Telling the game to click from 1 position to the other moves the item and it works server side.

  • Author

I have this which calls my beacon GUI, which just adds a bunch of buttons on the side. All those buttons do is change an int.
 

    @Inject(method = "displayGUIChest", at = @At("HEAD"), cancellable = true)
    public void onDisplayGUIChest(IInventory chestInventory, CallbackInfo ci) {
        if (ModuleManager.getModuleByName("BeaconSelector").isEnabled()) {
            if (chestInventory instanceof IInteractionObject) {
                if ("minecraft:beacon".equals(((IInteractionObject)chestInventory).getGuiID())) {
                    Minecraft.getMinecraft().displayGuiScreen(new BeaconGui(this.inventory, chestInventory));
                    ci.cancel();
                }
            }
        }
    }


In the class it changes the int I have a listener changing some packet bytes.

  • Author

I'm using Mixins because it's way easier to interact with the game.

I'm sorry you don't want to do the work necessary to understand how to do things the right way.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I'm sorry? I'm afraid I don't understand what you mean by that. I don't believe there is one "right way", it's simply a matter of choice

2 hours ago, S-B99 said:

I don't believe there is one "right way", it's simply a matter of choice

The process by which you figure out how best to do a Thing when modding:

1) Does Forge or Vanilla offer a hook already? Use it <-- you did not do this

2) No? Make a PR to Forge to add the hook

3) Do something else

4) Ask someone else to make the PR for you

5) Weep

6) Coremod <-- you are here

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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