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Posted

Hello everyone, I try access to the player advancements to

- first: check if specifics advancements has been granted

- second: Grant advancements.

 

I found several leads like:

 

Minecraft.getInstance().player.connection.getAdvancementManager().setSelectedTab(Minecraft.getInstance().player.connection.getAdvancementManager().getAdvancementList().getAdvancement(Registry.GetRL("copper_cable")), true); 

 

also I found  a class called: PlayerAdvancements (With a grant and revoke function) but I don't know where to find it in the player class or how to instance a new one (the second arguments is a file and I don't know what file it has to be). (https://forge.galaxy.nctu.me/forge/javadoc/14.23.5.2838-stable_39/net/minecraft/advancements/playeradvancements#getProgress-net.minecraft.advancements.Advancement-)

 

Thanks.

 

Note: it's possible to grant achievement through commands but I prefer do it by code.

Edited by Kristopher_RAS
title change

  • Author

After hours of research in the forge and minecraft codes i found it:

 

Minecraft.getInstance().getIntegratedServer().getPlayerList().getPlayerAdvancements(Minecraft.getInstance().getIntegratedServer().getPlayerList().getPlayers().get(0)).grantCriterion(Minecraft.getInstance().player.connection.getAdvancementManager().getAdvancementList().getAdvancement(Registry.GetRL("copper_cable")), "unlock");
Minecraft.getInstance().getIntegratedServer().getPlayerList().getPlayerAdvancements(Minecraft.getInstance().getIntegratedServer().getPlayerList().getPlayers().get(0)).getProgress(Minecraft.getInstance().player.connection.getAdvancementManager().getAdvancementList().getAdvancement(Registry.GetRL("copper_cable"))).getPercent();
				

 

Your way will crash on a server.

Where are you calling this from? What are you trying to achieve?

  • Author

I have a research table and when you do a specific researches it unlock some advancements but I have to check first if the previous achievement has been granted or not.

So you have an instance of the player (the one using the table).

Use that player to get the server: player.world.getServer();

 

  • Author

So I tried using player.world.getServer() but it crashed.

I've made some test and player.world.getServer() return null.

 

Note: the player came from the container for the interface.

Post your code.

It sounds like you are reaching across logical sides.

Make sure you are calling World#getServer from the server side.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

  • Author

Well basically the event is called when the player press a button in the interface. But the screen, handle the button events only on client side (I think), so I don't know how to do it on server side.

12 hours ago, Kristopher_RAS said:

when the player press a button in the interface

That would be the client side yes. You need to send a packet to the server (all this packet does is say "this button was clicked"!) and the server does the operations neccessary (including checking to make sure that the player is allowed to click the button).

 

Quick "Am I on the Server?" guide:

Is it visual? No, you are on the client

Is it input related? No, you are on the client

Was a world or player object passed to you? Maybe, check world.isRemote (or player.world.isRemote)

isRemote returns true? No, you are on the client

Did you get your world by calling Minecraft.getInstance()? No, you are on the client. Also don't do this unless you know what you're doing.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

2 hours ago, diesieben07 said:

Not true. isRemote can be read as isClient. If its true you are on the client. false means server.

It was kinda late, I fuckered that up. XD

Fixed it.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I've followed this tutorial: 

 

 

And now it work properly this "Research" Function is called on server side (I've tested it with isRemote), Thank you a lot guys.

 

If you want me to post my codes for you to check tell me.

Edited by Kristopher_RAS

  • Author

Last small things, I still to use: 

Minecraft.getInstance().player.connection.getAdvancementManager().getAdvancementList().getAdvancement(Registry.GetRL(AdvName))

to get the advancement, if I'm Serveur side how do I get a ClientPlayerEnity (where is the connection and the advancementManager) ??

1 hour ago, Kristopher_RAS said:

Last small things, I still to use: 


Minecraft.getInstance().player.connection.getAdvancementManager().getAdvancementList().getAdvancement(Registry.GetRL(AdvName))

to get the advancement, if I'm Serveur side how do I get a ClientPlayerEnity (where is the connection and the advancementManager) ??

You can't call that code on the server. You can't access a ClientPlayerEntity on the server (it is a CLIENT only class).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

So where can I find my advancement ?

 

well found it:

return serverPlayer.getAdvancements().getProgress(serv.getAdvancementManager().getAdvancement(Registry.GetRL(AdvName))).isDone();

Edited by Kristopher_RAS

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