[SOLVED] Minecraft Update link || Modding Support 1.15.2
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public class BlockEntitiesManager { public static final DeferredRegister<BlockEntityType<?>> BLOCK_ENTITIES = DeferredRegister.create(ForgeRegistries.BLOCK_ENTITY_TYPES, Main.MODID); public static final RegistryObject<BlockEntityType<CreativeBlockE>> CREATIVE_BLOCK_E = BLOCK_ENTITIES.register("creative_blocke", () -> BlockEntityType.Builder.of()); public static void register(IEventBus eventBus) { BLOCK_ENTITIES.register(eventBus); } } Builder cannot be resolved or is not a field
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By loulousti3 · Posted
thx you saved my multiplayer world -
When i want to launch the server it crashes because of better combat mod and instantly closes. Can someone help me?? https://mclo.gs/mDCRSIi
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i have the same problem. Can someone help me?? https://mclo.gs/mDCRSIi
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I have a command structured like this: /rank list /rank upgrades /rank nextLevel I want to allow the server to send the command /rank list because it doesn't interact with players, meanwhile upgrades and nextLevel are targetting a player. In my current condition I'm checking if the command context's source's player is not null, but do exist a way to map those argouments for players only so they don't even show up in autocompletations? PS (forgot to add the code) @SubscribeEvent public void onRegisterCommands(RegisterCommandsEvent event) { // builds command tree structure. LiteralArgumentBuilder<CommandSourceStack> root = Commands.literal("rank"); root.then(Commands.literal("list") .executes(this::onListRanks)); root.then(Commands.literal("upgrades") .executes(this::onDisplayPlayerUpgrades)); root.then(Commands.literal("nextLevel") .executes(this::onIncreaseCurrentPlayerLevel)); event.getDispatcher().register(root); }
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