Jump to content

Recommended Posts

Posted

Does your entity have a method that runs periodicly? Like a tick event or an event for the AI? If there is then I can provide you with a crude example, but be aware that it won't be the most preformant one, so be sure to not to use too many of these entities at the same time or you're going to lag.

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted
13 minutes ago, Legenes said:

Does your entity have a method that runs periodicly? Like a tick event or an event for the AI? If there is then I can provide you with a crude example, but be aware that it won't be the most preformant one, so be sure to not to use too many of these entities at the same time or you're going to lag.

I have a damageEntity method, so i want this entity to be hit, apply stats for some time, then apply new stats.

Posted

You said that the stat applying when the entity is hit is done, could you post your entity's code somewhere?

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted (edited)
3 minutes ago, Legenes said:

You said that the stat applying when the entity is hit is done, could you post your entity's code somewhere?

The first stage (applying stats) works fine, i just need the timer, so i can set the other stats when the timer has ran out. this is the pastebin of the entity's code https://pastebin.com/mJ7i8mEG

Edited by Dr.Nickenstein
Posted
Just now, Dr.Nickenstein said:

Yes, but i don't know how...

public class MyEntity extends SomeEntityClass {
	
	private int timer = 0;

	public void tick() {
		super.tick();
		timer++;
	}

}

It's pretty simple.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
6 minutes ago, Animefan8888 said:

You need to count ticks in Entity::tick.

This is what I exactly wanted to know, if you already have that method overidden.
For example:
 

Quote

private int counter = 0;
private boolean increaseStats = false;

@Override
public void Tick() {
  super.Tick();
  if (increaseStats)
  {
    //<code while counting>
    counter++;
    if (counter >= <timeInSeconds>*20) //It calculates your time in ticks
    {
      //<code when you're counter done>
      counter = 0;
      increaseStats = false;
    }	
  }
}

 

(You should set the increaseStats to true when you want it to count the time.)

Edited by Legenes
fix
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted
1 minute ago, Animefan8888 said:

public class MyEntity extends SomeEntityClass {
	
	private int timer = 0;

	public void tick() {
		super.tick();
		timer++;
	}

}

It's pretty simple.

No, the problem is another one. I already have a method. I can't use the tick() one

Posted
1 minute ago, Dr.Nickenstein said:

No, the problem is another one. I already have a method. I can't use the tick() one

If you already have code in your tick method, write everything after it.

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted
1 minute ago, Legenes said:

This is what I exactly wanted to know, if you already have that method overidden.
For example:
 

 

This is a tick method, i already have the damageEntity method, so i can't use this one

Posted (edited)
1 minute ago, Dr.Nickenstein said:

This is a tick method, i already have the damageEntity method, so i can't use this one

If you look at my example, it starts counting when you set the boolean to true. You can set the boolean to true in the damageEntity method and set the stats in that, then do other changes after the counting is done.

 

Edited by Legenes
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

By the way, this is gonna freeze the game:
 

	int i = 0;
        long time = System.currentTimeMillis();
        while(time != time+5000)
        {
            i++;
        }
        if(time < 1)
        {
            this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.20f);
        }

(From the code you pasted)

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted (edited)
3 minutes ago, Legenes said:

If you look at my example, it starts counting when you set the boolean to true. You can set the boolean to true in the damageEntity method and set the stats in that, then do other changes after the counting is done.

 

But that's not java :T , you said that pascal

Edited by Dr.Nickenstein
Posted
Just now, Dr.Nickenstein said:

This is a tick method, i already have the damageEntity method, so i can't use this one

Then you are doing something wrong.
 

public class MyEntity extends SomeEntity {

	public int timer = 0;

	public void damageEntity(DamageSource source, float damageAmount) {
		// DO STAT INCREASES
		timer = 300;
	}

	public void tick() {
		if (timer > 0) {
			timer--;
			if (timer == 0) {
				// DO OTHER STAT STUFF.
			}
		}
	}

}

That is an example. If you don't know how to program in Java then you really shouldn't be making a mod.

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, Dr.Nickenstein said:

But that's not java :T

It java, but it's a pseudo (example) code, you need to implement everything for yourself.

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted
1 minute ago, Animefan8888 said:

Then you are doing something wrong.
 


public class MyEntity extends SomeEntity {

	public int timer = 0;

	public void damageEntity(DamageSource source, float damageAmount) {
		// DO STAT INCREASES
		timer = 300;
	}

	public void tick() {
		if (timer > 0) {
			timer--;
			if (timer == 0) {
				// DO OTHER STAT STUFF.
			}
		}
	}

}

That is an example. If you don't know how to program in Java then you really shouldn't be making a mod.

This is an even better example, if you don't manage to use this, then learn java first.

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted
58 minutes ago, Legenes said:

This is an even better example, if you don't manage to use this, then learn java first.

That method doesn't work, it makes my entity stay still forever when i hit it. I'll try to find a better solution

Posted
3 minutes ago, Dr.Nickenstein said:

That method doesn't work, it makes my entity stay still forever when i hit it. I'll try to find a better solution

Post your code. You probably forgot to call the super methods because I didn't include them in my example.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
17 minutes ago, Animefan8888 said:

Post your code. You probably forgot to call the super methods because I didn't include them in my example.

oh yeah i forgot super.tick() i believe. I'll check if that was the issue. Now it doesn't run in an infinite loop but i need to check if it actually applies the effects once the timer runs out

 

Edited by Dr.Nickenstein

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.