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Posted

Hello, I would like to ask if there is a function or way in Forge's source code to load a mod during runtime, after all the mods have been loaded. Perhaps to reload the mods?

 

Thanks,

Best Regards - Jumpak.

Edited by jumpak

2 hours ago, jumpak said:

Hello, I would like to ask if there is a function or way in Forge's source code to load a mod during runtime, after all the mods have been loaded. Perhaps to reload the mods?

 

Thanks,

Best Regards - Jumpak.

No hotloading and disabling mods has not been implemented(yet).

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

I don’t think this will ever be possible (or at least not in the way Forge is currently).

Mods have a lot of capabilities. Although some mods only add content into the game (which still relies on the registry events at startup), there are mods whose functionality relies on doing stuff during FML setups or during game startups, and others that alters the entire game  (and have to be loaded from startup).

By not restarting the game, these mods will not work properly.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

3 hours ago, DavidM said:

I don’t think this will ever be possible (or at least not in the way Forge is currently).

Mods have a lot of capabilities. Although some mods only add content into the game (which still relies on the registry events at startup), there are mods whose functionality relies on doing stuff during FML setups or during game startups, and others that alters the entire game  (and have to be loaded from startup).

By not restarting the game, these mods will not work properly.

I believe part of the reason for forge moving to an event-based registration approach was to begin to make things possible. If everyone created and registered everything at the correct time (in the events), it wouldn't be too much of a stretch to begin working on hotloading (restore vanilla registry state, re run registry events, continue). However, it is not really a priority for anyone, and isn't feasible until everyone starts playing by the rules.

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