Posted April 4, 20205 yr Hi, is there a way to detect client side when player joins/exits the world? i was using PlayerEvent.PlayerLoggedInEvent and PlayerEvent.PlayerLoggedOutEvent but this doesn't work on servers. i need to detect when the player exits the world or closes the game to save data on disk.
April 4, 20205 yr 7 minutes ago, Tupaç said: i need to detect when the player exits the world or closes the game to save data on disk. WorldEvent.Unload seems to be just what you need. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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