Posted April 5, 20205 yr I want the GUI to change the control of the redstone signal when you press a button. But packet don't change the variable in TileEntity. P.S. NBT dont saved too. GUI Code: Spoiler @Override public boolean mouseClicked(double mouseX, double mouseY, int mouseButton) { int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; if (super.mouseClicked(mouseX, mouseY, mouseButton)) { if (mouseX >= this.guiLeft+133 && mouseY >= this.guiTop+35 && mouseX < this.guiLeft+152 && mouseY < this.guiTop+51) { if (this.container.tileEntity.get(0) == 0) { Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.tileEntity.getPos(), 1)); }else{ Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.tileEntity.getPos(), 0)); } return true; } } return super.mouseClicked(mouseX, mouseY, mouseButton); } Packet Code: Spoiler public class PacketChangeRedstoneControl { private final BlockPos blockpos; private final int rc; public PacketChangeRedstoneControl(PacketBuffer buf){ blockpos = buf.readBlockPos(); rc = buf.readInt(); } public void toBytes(PacketBuffer buf){ buf.writeBlockPos(blockpos); buf.writeInt(rc); } public PacketChangeRedstoneControl(BlockPos blockpos, int rc){ this.blockpos = blockpos; this.rc = rc; } public void handle(Supplier<NetworkEvent.Context> ctx){ ctx.get().enqueueWork(() -> { TileEntity te = ctx.get().getSender().getServerWorld().getTileEntity(blockpos).getTileEntity(); ((blockbreakertile) te).set(0,rc); }); ctx.get().setPacketHandled(true); } } TileEntity Code: Spoiler private int redstoneControl = 1; public int get(int index) { switch(index) { case 0: return blockbreakertile.this.redstoneControl; default: return 0; } } public void set(int index, int value) { switch(index) { case 0: blockbreakertile.this.redstoneControl = value; } }
April 6, 20205 yr 16 minutes ago, AlexInCube said: nobody did that at 1.15? Did you register your packet? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 6, 20205 yr Author I put the mod on github, I'm trying to make it possible to change the redstone mode in block breaker through gui. https://github.com/AlexInCube/All-you-need
April 6, 20205 yr Author I don't know what kind of code there must be in the package to get something out of windowid.
April 6, 20205 yr Author Okay, forget it, I just don't know what code to get the container in the packet.
April 6, 20205 yr Author I didn't notice in the sender right away that you could get a container. if (windowId == ctx.get().getSender().openContainer.windowId){ } I'm checking to see if I'm comparing the windowid and then what? Do I have to update the variable in Container from TE all the time or try to change the variable in TE and Container at once?
April 6, 20205 yr Author Spoiler public class PacketChangeRedstoneControl { private final int windowId; private final int rc; public PacketChangeRedstoneControl(PacketBuffer buf){ windowId = buf.readInt(); rc = buf.readInt(); } public void toBytes(PacketBuffer buf){ buf.writeInt(windowId) ; buf.writeInt(rc); } public PacketChangeRedstoneControl(int windowId, int rc){ this.windowId = windowId; this.rc = rc; } public void handle(Supplier<NetworkEvent.Context> ctx){ ctx.get().enqueueWork(() -> { Container playercont=ctx.get().getSender().openContainer; if (windowId == playercont.windowId){ ((blockbreakercontainer)playercont).tileEntity.set(0,rc); } System.out.println(((blockbreakercontainer)playercont).tileEntity.get(0)); }); ctx.get().setPacketHandled(true); } } what did I do wrong?
April 6, 20205 yr Author I want to make it work somehow first, and then think about safety. Sending packages this way: Spoiler @Override public boolean mouseClicked(double mouseX, double mouseY, int mouseButton) { if (mouseX >= this.guiLeft+133 && mouseY >= this.guiTop+35 && mouseX < this.guiLeft+152 && mouseY < this.guiTop+51) { if (this.container.getRedstoneControl() == 0) { Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.windowId, 1)); }else{ Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.windowId, 0)); } } return super.mouseClicked(mouseX, mouseY, mouseButton); }
April 6, 20205 yr 4 minutes ago, AlexInCube said: I want to make it work somehow first, and then think about safety That is the #1 worst way to do things ever. I would not trust the security of any server that was running your mod with a mindset like that, unfortunately
April 6, 20205 yr Author I can't do well right away, I'm just learning how to make mods for minecraft.
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