AlexInCube Posted April 5, 2020 Posted April 5, 2020 I want the GUI to change the control of the redstone signal when you press a button. But packet don't change the variable in TileEntity. P.S. NBT dont saved too. GUI Code: Spoiler @Override public boolean mouseClicked(double mouseX, double mouseY, int mouseButton) { int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; if (super.mouseClicked(mouseX, mouseY, mouseButton)) { if (mouseX >= this.guiLeft+133 && mouseY >= this.guiTop+35 && mouseX < this.guiLeft+152 && mouseY < this.guiTop+51) { if (this.container.tileEntity.get(0) == 0) { Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.tileEntity.getPos(), 1)); }else{ Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.tileEntity.getPos(), 0)); } return true; } } return super.mouseClicked(mouseX, mouseY, mouseButton); } Packet Code: Spoiler public class PacketChangeRedstoneControl { private final BlockPos blockpos; private final int rc; public PacketChangeRedstoneControl(PacketBuffer buf){ blockpos = buf.readBlockPos(); rc = buf.readInt(); } public void toBytes(PacketBuffer buf){ buf.writeBlockPos(blockpos); buf.writeInt(rc); } public PacketChangeRedstoneControl(BlockPos blockpos, int rc){ this.blockpos = blockpos; this.rc = rc; } public void handle(Supplier<NetworkEvent.Context> ctx){ ctx.get().enqueueWork(() -> { TileEntity te = ctx.get().getSender().getServerWorld().getTileEntity(blockpos).getTileEntity(); ((blockbreakertile) te).set(0,rc); }); ctx.get().setPacketHandled(true); } } TileEntity Code: Spoiler private int redstoneControl = 1; public int get(int index) { switch(index) { case 0: return blockbreakertile.this.redstoneControl; default: return 0; } } public void set(int index, int value) { switch(index) { case 0: blockbreakertile.this.redstoneControl = value; } } Quote
Animefan8888 Posted April 6, 2020 Posted April 6, 2020 16 minutes ago, AlexInCube said: nobody did that at 1.15? Did you register your packet? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 Yes, if i print message in packet it work. Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I put the mod on github, I'm trying to make it possible to change the redstone mode in block breaker through gui. https://github.com/AlexInCube/All-you-need Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I send windowId into a package. But how do I interact with it? Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I don't know what kind of code there must be in the package to get something out of windowid. Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I know there's an event through which you can get a container Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 Okay, forget it, I just don't know what code to get the container in the packet. Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I didn't notice in the sender right away that you could get a container. if (windowId == ctx.get().getSender().openContainer.windowId){ } I'm checking to see if I'm comparing the windowid and then what? Do I have to update the variable in Container from TE all the time or try to change the variable in TE and Container at once? Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 Spoiler public class PacketChangeRedstoneControl { private final int windowId; private final int rc; public PacketChangeRedstoneControl(PacketBuffer buf){ windowId = buf.readInt(); rc = buf.readInt(); } public void toBytes(PacketBuffer buf){ buf.writeInt(windowId) ; buf.writeInt(rc); } public PacketChangeRedstoneControl(int windowId, int rc){ this.windowId = windowId; this.rc = rc; } public void handle(Supplier<NetworkEvent.Context> ctx){ ctx.get().enqueueWork(() -> { Container playercont=ctx.get().getSender().openContainer; if (windowId == playercont.windowId){ ((blockbreakercontainer)playercont).tileEntity.set(0,rc); } System.out.println(((blockbreakercontainer)playercont).tileEntity.get(0)); }); ctx.get().setPacketHandled(true); } } what did I do wrong? Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I want to make it work somehow first, and then think about safety. Sending packages this way: Spoiler @Override public boolean mouseClicked(double mouseX, double mouseY, int mouseButton) { if (mouseX >= this.guiLeft+133 && mouseY >= this.guiTop+35 && mouseX < this.guiLeft+152 && mouseY < this.guiTop+51) { if (this.container.getRedstoneControl() == 0) { Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.windowId, 1)); }else{ Networking.INSTANCE.sendToServer(new PacketChangeRedstoneControl(this.container.windowId, 0)); } } return super.mouseClicked(mouseX, mouseY, mouseButton); } Quote
Ugdhar Posted April 6, 2020 Posted April 6, 2020 4 minutes ago, AlexInCube said: I want to make it work somehow first, and then think about safety That is the #1 worst way to do things ever. I would not trust the security of any server that was running your mod with a mindset like that, unfortunately Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I can't do well right away, I'm just learning how to make mods for minecraft. Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 in general, I'm trying to look at the vanilla class to avoid mistakes. Quote
AlexInCube Posted April 6, 2020 Author Posted April 6, 2020 I put the variables in IIntArray and it works fine. Quote
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