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[1.15.2] Changing the properties of vanilla items.


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New to modding, I'm trying to make a mod to play with friends to add more content in the game. Notably, I'd want to change food items' saturation value and make them unstackable.

To do what I want, I need to be able to change the item properties of existing items, however I haven't figured out how to get an item from the game's registries or using ResourceLocation in order to change its properties.

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Thanks a lot, at least now I'm able to get an item. I knew it would be just as easy but still couldn't get my head around it. However now I'm hard stuck at changing the properties of said item.
If anyone knows a way to either change individual items' properties or an entire classe's (Food especially) that would help tremendously.

Edited by QcDiablo
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  • 2 weeks later...
On 4/9/2020 at 9:17 AM, diesieben07 said:

These values are stored in the Food class, instances of which are stored in the Foods class. You can use reflection to change the stauration values inside them.


Set Item#maxStackSize using reflection.

I’m trying to do something similar, but I’m even more new to all of this... what do you mean by reflection? Could you give an example please?

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16 minutes ago, Ekksvar said:

what do you mean by reflection?

Reflection is a Java feature we do not teach Java here, Google it.

Edited by Animefan8888


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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