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Posted

Hi.

I am creating a walking chest entity that has an inventory.

This entity is meant to be summoned temporarily, and should disappear (die) when the chunk it is in unloads, during which it should place down a vanilla chest block at its location.

My current idea is to subscribe to the chunk unloading event and check if my entity is in there; however, I am wondering if there are better ways (i.e. methods in LivingEntity that are triggered during unloading of the chunk it is in). There is LivingEntity#remove, but that is also fired when the entity dies, and as far as I can tell there is no way to distinguish between the two causes. 

What would be the best way to achieve this?

Edited by DavidM

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6 minutes ago, DavidM said:

What would be the best way to achieve this?

As far as I am aware an Entity is never told that it is being unloaded. Therefore your first approach seems to be the only way.

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