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Posted

Usually to render my thrown items, I use the code:

event.getRegistry().register(ENTITY_TYPE.setRegistryName(new ResourceLocation("combat", "entity name")));

 

I now however am trying to add another trident to the game.

This form of rendering does not work in this case, does anybody know how I would go about rendering a new trident?

Posted
7 minutes ago, ultra_reemun said:

event.getRegistry().register(ENTITY_TYPE.setRegistryName(new ResourceLocation("combat", "entity name")));

This has nothing to do with rendering. This is registering your EntityType.

 

8 minutes ago, ultra_reemun said:

This form of rendering does not work in this case, does anybody know how I would go about rendering a new trident?

Please define "does not work". Nothing renders? A purple elephant in a minecart renders? Show what you have tried specifically where you register a RenderFactory for your entity.

  • Haha 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 minute ago, Animefan8888 said:

This has nothing to do with rendering. This is registering your EntityType.

 

Please define "does not work". Nothing renders? A purple elephant in a minecart renders? Show what you have tried specifically where you register a RenderFactory for your entity.

Apologies, I pasted the wrong code I'm an idiot...

RenderingRegistry.registerEntityRenderingHandler(ENTITY_TYPE,
				manager -> new SpriteRenderer<>(manager, Minecraft.getInstance().getItemRenderer()));

 

The issue is that when I use this for my trident I get the error:

Cannot infer type argument(s) for <T> registerEntityRenderingHandler(EntityType<T>, IRenderFactory<? super T>)

 

Apologies for not being specific enough.

Posted
9 minutes ago, Ugdhar said:

I believe the Trident uses an ItemStackTileEntityRenderer in package net.minecraft.client.renderer.tileentity;

Thank you for your reply, I'll try and figure out how it works :)

Posted
2 minutes ago, ultra_reemun said:

Thank you for your reply, I'll try and figure out how it works

What does ENTITY_TYPE equal? And why doesn't your SpriteRenderer have a generic IE SpriteRenderer<MyTridentEntity> instead of SpriteRenderer<>

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
11 minutes ago, Animefan8888 said:

What does ENTITY_TYPE equal? And why doesn't your SpriteRenderer have a generic IE SpriteRenderer<MyTridentEntity> instead of SpriteRenderer<>

	public static final EntityType<SpearIronEntity> ENTITY_TYPE = EntityType.Builder
			.<SpearIronEntity>create(SpearIronEntity::new, EntityClassification.MISC).size(0.5F, 0.5F)
			.build("combat:spear_iron_entity");

Apologies again, that's all setup here, which is copy pasted from minecraft's Trident code and then adapted to fit how I've been setting things up with my throwable items.

 

This above code works with my throwable items, based off of code from a snowball, however I don't quite know how the trident fully works yet and therefore don't know what to do about rendering it.

 

Thanks for all your help.

Edited by ultra_reemun

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