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Posted (edited)

This is my intellij structure: 

image.png.638b42f7837b259f0dd33e5da9c7e953.png

 

 

and when I do

    private static final ResourceLocation CAST_TEXTURES = new ResourceLocation("assets/textures/entity/CastingCircle-texturemap.png");

 

it fails to load. Where should I be looking?

Edited by Turtledove
Posted
31 minutes ago, Turtledove said:

I'm attempting to register a simple entity that extends entity:

1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. For more information read the LTS at the top of the page.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 minutes ago, Animefan8888 said:

1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. For more information read the LTS at the top of the page.

edited the post to a different question on a 1.15 version of the mod.

Posted
2 minutes ago, Turtledove said:

edited the post to a different question on a 1.15 version of the mod.

That post shows no proof of a switch, but I'll give you a hint check out the other ResourceLocations you have made and the ones made by Minecraft for the same purpose.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
38 minutes ago, Animefan8888 said:

That post shows no proof of a switch, but I'll give you a hint check out the other ResourceLocations you have made and the ones made by Minecraft for the same purpose.

Alright, my directory is now:

 

src

    |_main

             |_resources

                        |_assets

                               |_ModID (in this case necropolisofnostalgia)

                                    |_blah blah path to texture

 

and I've done MODID + "blah blah path to texture", and still nothing. Ready to tear my hair out at this point lol

Posted
2 minutes ago, chubel10 said:

Inside the definition for your entity renderer, did you @Override getEntityTexture() method in order to return your own ResourceLocation?

 

Yup. I also made sure it wasn't an issue with IntelliJ since I remember I had a similar issue in version 1.10 when it built and ran using Gradle. But in this version that shouldn't be an issue...

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