imodre Posted April 16, 2020 Posted April 16, 2020 (edited) Forge 1.15.2 (31.1.46). Can't install mods for a specific minecraft version. Since I have several game versions in one folder - it's necessary. I could just move any mod to a folder with a version name before (e.g. mods/1.12.2/mod.jar) but now this doesn't work. Why is this removed (or what am I doing wrong)? I thought about moving different game versions to different folders but this consumes much more disk space for assets and so and this is also not that convinient (like simply creating version-specific mod folder) Edited April 16, 2020 by imodre Quote
DavidM Posted April 16, 2020 Posted April 16, 2020 That feature is removed, as launcher profile is a better way to separate different versions. Quote Some tips: Reveal hidden contents Modder Support: Reveal hidden contents 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere Expand 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Expand Support & Bug Reports: Reveal hidden contents 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
imodre Posted April 16, 2020 Author Posted April 16, 2020 Well, how can I separate those versions without redownloading my assets folder and with keeping all my screenshots and saves in one place? On 4/16/2020 at 7:32 AM, DavidM said: That feature is removed, as launcher profile is a better way to separate different versions. Expand Quote
Ugdhar Posted April 16, 2020 Posted April 16, 2020 On 4/16/2020 at 10:04 AM, imodre said: Well, how can I separate those versions without redownloading my assets folder and with keeping all my screenshots and saves in one place? Expand You don't. The purpose of installations is to keep saves separate so they do not get loaded with different versions of the game, to avoid potential corruption. Quote
imodre Posted April 16, 2020 Author Posted April 16, 2020 (edited) On 4/16/2020 at 10:08 AM, Ugdhar said: You don't. The purpose of installations is to keep saves separate so they do not get loaded with different versions of the game, to avoid potential corruption. Expand Well, in my case - I use some client-side mods on the latest version (1.15.2) like minimap and hwyla just to make it more comfortable to play. So, this client won't ruin my saves and so on. I also use it to play on some vanilla servers. I use this client to play as well as I do on a vanilla one. So, that's why I need to keep my saves, screenshots and so in the same folder with other game versions. Is it possible somehow? Or is there any possibility of returning this feature with version-specific mod folders back? Edited April 16, 2020 by imodre Quote
Ugdhar Posted April 16, 2020 Posted April 16, 2020 (edited) On 4/16/2020 at 10:26 AM, imodre said: So, that's why I need to keep my saves, screenshots and so in the same folder with other game versions. Is it possible somehow? Expand As far as I know, no, unless you manually change the installation settings prior to launch to change which version it launches with. On 4/16/2020 at 10:26 AM, imodre said: Or is there any possibility of returning this feature with version-specific mod folders back? Expand I'm not totally sure, I thought I saw Someone Of Importance say once that it's not, but I don't remember for sure, so maybe? You could always make a post in the suggestions forum! (or search it first to see if it's there already w/a response) Edited April 16, 2020 by Ugdhar Quote
imodre Posted April 16, 2020 Author Posted April 16, 2020 On 4/16/2020 at 10:58 AM, Ugdhar said: I'm not totally sure, I thought I saw Someone Of Importance say once that it's not, but I don't remember for sure, so maybe? You could always make a post in the suggestions forum! (or search it first to see if it's there already w/a response) Expand Ok. got it Quote
DaemonUmbra Posted April 16, 2020 Posted April 16, 2020 This feature will not be re-added. Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Reveal hidden contents Logs (Most issues require logs to diagnose): Reveal hidden contents Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Reveal hidden contents Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Reveal hidden contents or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Reveal hidden contents If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Reveal hidden contents Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Reveal hidden contents When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
imodre Posted April 16, 2020 Author Posted April 16, 2020 On 4/16/2020 at 3:06 PM, DaemonUmbra said: This feature will not be re-added. Expand why? is it that hard to do? does it break anything? can't see any reason not to make this feature Quote
DaemonUmbra Posted April 16, 2020 Posted April 16, 2020 Because it is 100% redundant. If you really want things to be consistent across profiles, put them in separate folders and use symlinks Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Reveal hidden contents Logs (Most issues require logs to diagnose): Reveal hidden contents Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Reveal hidden contents Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Reveal hidden contents or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Reveal hidden contents If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Reveal hidden contents Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Reveal hidden contents When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
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