Jump to content

Recommended Posts

Posted

I was trying to add a capability, but for some reason, the AttachCapabilitiesEvent isn't being fired (checked with breakpoints). I checked multiple times but couldn't find anything wrong with my Event handler. Here is the relevant code:

@Mod.EventBusSubscriber(bus= Mod.EventBusSubscriber.Bus.FORGE, modid=RubyMod.MODID)
public class ForgeRegistry {

    public static final ResourceLocation COMPUTER_STORAGE_CAP = new ResourceLocation(RubyMod.MODID, "computer_storage");

    @SubscribeEvent
    public static void onAttachCapabilities(AttachCapabilitiesEvent<TileEntity> event) {
        event.addCapability(COMPUTER_STORAGE_CAP, new ComputerStorageProvider());
    }

}

 

Posted

I just checked using forge 1.15.2-31.1.46 and the event fires for me and a breakpoint works.

Do any other breakpoints work?

Maybe post a debug.log, it might have a clue what's going on.

Posted
21 minutes ago, deerangle said:

I was trying to add a capability, but for some reason, the AttachCapabilitiesEvent isn't being fired (checked with breakpoints).

When did you expect it to fire? It fires when a TileEntity is created. And it definitely fires. Also are you wanting to attach it to every TileEntity in the game because if you only want it on your TileEntities that is not how you do it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
23 minutes ago, Animefan8888 said:

When did you expect it to fire?

During initialization.
 

 

25 minutes ago, Ugdhar said:

I just checked using forge 1.15.2-31.1.46

I just updated my workspace from 31.1.45 to 31.1.46.

It's working now (fires when loading the world). I don't know if it was the version bump that fixed it, but probably It was not firing because I wasn't loading a world. Anyway, it's working now and I can access the capability.

Posted
12 minutes ago, deerangle said:

It was not firing because I wasn't loading a world

Correct, as there aren't any TEs to attach anything to without a world!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.