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[SOLVED] [1.15.2] Players don't regenerate their full hp


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Posted (edited)

Hey Guys,

i'm trying to create a mod which displays the hp of groupmembers. I send the player information to the group members using a packet so it kind of works on severs. (i'm pretty happy with that ?)

 

The only problem i found are players which don't regenerate their full hp. they got like 99% of their map hp but never reach 100%.

 

How can i fix that? O.o

Some ideas?

 

Edit

image.png.012e2be73ce55d92912f7004ffc75a47.png

Edited by Skyriis
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Posted

Post your code.

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
5 minutes ago, Skyriis said:

No ideas?

It's only been an hour, give it some time, this is a forum, people aren't always sitting there refreshing the page :)

Posted
14 hours ago, Skyriis said:

need still help :)

Try rounding the health float to the nearest tenth. I think when it is being rendered, the float cuts off anything past the tenths place.

Posted
1 hour ago, kaydogz said:

Try rounding the health float to the nearest tenth. I think when it is being rendered

I've tried to use Math.round to render the HP as int in my overlay renderer but it just draws 15/16 and never reach 16/16

Posted

Try adding a debug line before rendering and print out the health. What does it say?

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted

I found the issue.

 

I've rode the player hp in the heal event (which is before the player got healed).

 

i've added some code to add the heal amount of the event to the ridden player hp.

 

Now everything works like it should.

 

If there are some more efficient ways to do that, please let me now :)

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