Posted July 17, 201213 yr Is this an ok tactic? wondering if I can get all of the groovy animation functionality and just change the texture and such. Is it worth even trying to do this or should I just build my own from BlockContainer
July 17, 201213 yr depends what your trying to do. If you make a simi copy it will work out fine if you extend chest, make TileEntityChest.class, guiChest.class, containerChest.class, and slotChest.class To go with it. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 17, 201213 yr You don't need slotChest.class. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
July 18, 201213 yr Author Have you guys tried it? the intuitive way to over-write the texture didn't work out for me
July 18, 201213 yr Have you guys tried it? the intuitive way to over-write the texture didn't work out for me you don't override the textures you just set the new ones. Also you might want to look at renderChest as well. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 19, 201213 yr Author Have you guys tried it? the intuitive way to over-write the texture didn't work out for me you don't override the textures you just set the new ones. Also you might want to look at renderChest as well. Yeah thats kinda what I meant, though I can understand my wording wasn't good. So have you done it?
July 20, 201213 yr Look at iron chests for how cpw does it. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
July 20, 201213 yr https://github.com/cpw/ has many great code examples. Look at https://github.com/cpw/ironchest specifically.
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