Jump to content

[1.5.2] Itemtexture


Alexander0507
 Share

Recommended Posts

First of all sry for my bad english but I'm from Germany.

 

I want to give an custom Item a texture so I looked in the  wiki.

I used the code which is written there but it doesn't work.

In-game there's only a white square with missing texture.

 

I hope it's not bad that I can't post my code but I don't know how.

 

Thanks, Alexander0507

Link to comment
Share on other sites

This might help.

Twelfth time I've posted it.

Capture.png

Keeping in mind that blocks and items look for their textures in separate folders.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I've seen this image before.

 

Just checking, as I did put it in the wiki, but wasn't sure.

 

I have the same structure with the path in Item-folder and my texture is saved as .png.

I think it doesn't find the texture.

 

If it isn't finding the texture, it'll put an error in the log about it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.