iHeroFR Posted May 11, 2020 Posted May 11, 2020 Basically, I made a 2D texture that I want to display in the inventory. I want the item to (when placed) display as a block in the world. I've tried just redirecting the model path to the texture path but that results in the texture being mapped onto a three sided block with transparency. I've also tried adding a new path in the BlockItem of the block but that just killed the texture and resulted in the black/purple box. How do I display a block as a texture and not as a 3D block in the inventory? Quote
Draco18s Posted May 11, 2020 Posted May 11, 2020 Don't use BlockItem. Look at vanilla's items that work this way. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
iHeroFR Posted May 11, 2020 Author Posted May 11, 2020 6 minutes ago, Draco18s said: Don't use BlockItem. Look at vanilla's items that work this way. I'm very new to this whole process, could you help figure out how to do this? Quote
Draco18s Posted May 11, 2020 Posted May 11, 2020 Go find the vanilla Items class, its in the net.minecraft.item package (remember Items, with an s, not Item). In the giant list of items, find any vanilla item that behaves the way you want. Cake, redstone dust, etc. Find out what class it uses. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Alpvax Posted May 12, 2020 Posted May 12, 2020 Can this not just be done with the model / blockstate jsons? Quote
TheGreyGhost Posted May 12, 2020 Posted May 12, 2020 Hi Just use an item model json for your blockitem eg src/main/resources/assets/minecraftbyexample/models/item/mbe04b_block_altimeter_registry_name.json { "parent": "item/generated", "textures": { "layer0": "minecraftbyexample:item/mbe04b_altimeter_item_icon" } } where itemBlockAltimeter = new BlockItem(blockAltimeter, itemProperties); itemBlockAltimeter.setRegistryName(blockAltimeter.getRegistryName()); itemRegisterEvent.getRegistry().register(itemBlockAltimeter); -TGG Quote
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