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Posted (edited)

Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(RegistryHandler.MAGIC_MIRROR.get()));

I need to make this work with server

So how to send server-to-client packets? Couldn't figure this out

Thanks

Edited by Slastic
Posted (edited)
  On 5/30/2020 at 11:02 PM, Slastic said:

I need to make this work with server

Expand  

You don't, its client specific code.

  On 5/30/2020 at 11:02 PM, Slastic said:

So how to send server-to-client packets? Couldn't figure this out

Expand  

To which client? Each player connected to the server is a different client.

 

Also,

Read the Docs

https://mcforge.readthedocs.io/en/1.15.x/networking/

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 5/31/2020 at 12:58 AM, Slastic said:

You fixed it 

if(!worldIn.isRemote) { - my mistake 

i didn't know that

Thanks!

Expand  

This makes no sense.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
  On 5/31/2020 at 1:19 AM, Slastic said:

!worldIn.isRemote

it didn't work with it

 

Expand  

Yes, because displayItemActivation is client-specific code.

You need to send a packet from server to client, and let the client do the render.

Edited by DavidM

Some tips:

  Reveal hidden contents

 

Posted

Your code is going to crash if you run it on a multiplayer server because it loads client classes regardless of if it runs or not. You need to use packets or DistExecutor

Posted (edited)

You need to post more of your code.

We can't know what the problem is just by looking at a single line of code.

Edited by DavidM

Some tips:

  Reveal hidden contents

 

Posted
  On 5/31/2020 at 2:46 AM, Slastic said:

ok it works with 

if(worldIn.isRemote) {

}

if there is something wrong with this tell me

 

Expand  

No it doesn't. The second you run that on a DEDICATED SERVER it will crash. As I just explained, you need to use DistExecutor or packets.

Posted
            DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
                Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(RegistryHandler.MAGIC_MIRROR.get()));
            });

Did I do this correctly?

Posted
  On 5/31/2020 at 1:50 PM, Slastic said:
Expand  

If that's where you got the idea to use !world.isRemote, then you did not understand that page correctly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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