[1.15.2] Check offline player's advancements on client side
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Hmmm, something is probably going wrong in your build.gradle or settings.gradle
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Ahhhhh, modded inventories, my favourite. You are going to need a LOT of skill to pull this one of. Start by replacing the inventory screen with your own, and then you are basically on your own. It is achievable, but trust me, it’s going to be a lot of hard work.
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Ok a lot can be done simply with events, but what do you want to do?
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The problem is probably with defining synched entity data. Can I see your code
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command.getSource().getPlayer() may be null if a player did not execute the command.
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