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Posted

I'm trying to render overlay textures to replace the player HUD, but for some reason the transparency is being displayed as opaque.

I didn't have to do anything special to make it work in 1.12.2, but did that change? I can't find anything in IngameGui around where it renders the hotbar to affect transparency, so I don't understand why it's not working.

 

This is what it's supposed to look like (with transparency) vs what it looks like in game (without transparency).

Untitled.png?psid=1&width=447&height=250

Posted
1 hour ago, poopoodice said:

I think the alpha of RenderSystem.color4f should do the transparent rendering (0~1), I'm not sure tho.

No, that's a separate thing. That will render the entire texture with uniform transparency.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hmmm I wonder if that is sometime to do with ForgeIngameGUI? (It replaces IngameGUI)

 

Possible causes I think:

1) alpha test is not enabled; or

2) alpha test threshold is not right (i.e. the "transparent" texels in your texture have an alpha value that is above the alpha test threshold and blending is off)

 

I suggest you put a breakpoint into the start of renderGameOverlay and trace through step by step to see why alpha test is not enabled or the threshold is not right.

 

-TGG

 

 

 

 

 

Posted (edited)

I recently worked on a gui, and I enabled transpareny with this lines of code:

Spoiler

RenderSystem.enableAlphaTest();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.defaultAlphaFunc();

 

 

Edited by Budschie

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