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Featured Replies

  • Author

I wanted to create World variable with already set parametres like WorldInfo, Seed. I need this to use create ChunkGeneratorOverworld at my client while I'm on server.

16 minutes ago, diesieben07 said:

What are you trying to achieve? Are you trying to load the world?

 

Why?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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  • Author

I figured out how to get current loaded world via Minecraft class but it still probably won't work because, I suppose, you can't get full WorldInfo from server.

  • Author
3 minutes ago, Draco18s said:

Why?

to generate chunk at my client and then compare it with one that is on the server.

for example too see what blocks got changed from natural generation.

  • Author
6 minutes ago, diesieben07 said:

That won't work on servers unless you are OP, because only OPs can get the world seed.

I understand, but if I know the seed and know that generation settings are default can I somehow create World object?

Edited by foreverstranded

  • Author
17 minutes ago, diesieben07 said:

You'd have to create a ServerWorld, because client worlds don't generate anything. And those rely on a MinecraftServer instance that is started... This is a big can of worms you are opening here.

I see... But do you know in which class Minecraft creates MinecraftServer? Can't find :(

EDIT: I realized it is in New instance creation

Edited by foreverstranded

  • Author

Nope, I was wrong. There is no New instace creation for MinecraftServer.java. Only instanceof in Snooper class. Is this what I need to create instance of MinecraftServer?

  • Author
3 minutes ago, diesieben07 said:

You can look at Minecraft#launchIntegratedServer.

You will most likely have to adjust it considerably, as that method shuts down everything else and prepares to join a single player game.

Thanks!

You should really just make the mod server side and send whatever information you need from there to the client.

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