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Posted

I've been trying to learn how to override vanilla loot tables so I can change it. Does anyone know how to override loot tables in 1.15 modding on intellij

Create a new loot table.

Give it the same name as the vanilla one you want to override

Place it in the same directory under assets as the vanilla one has (so for example, data/minecraft/loot_tables/blocks/gold_ore.json)

Fucking magic.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I made the loot table I just don't understand where to put it because I'm making this mod for my friend

Edited by Phil_Billingsly

In the same place, with the same name, as the vanilla loot table.

I can't tell you exactly because you haven't told me what loot table you're overriding.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Sooo...you name your loot table spawner.json and place it in your mod's assets folder at data/minecraft/loot_tables/blocks/.

On 6/10/2020 at 5:32 PM, Draco18s said:

Create a new loot table.

Give it the same name as the vanilla one you want to override

Place it in the same directory under assets as the vanilla one has (so for example, data/minecraft/loot_tables/blocks/gold_ore.json)

Fucking magic.

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Draco18s, you wrote the GlobalLootModifier code in Forge that solves this exact problem! Why are you recommending the bad vanilla solution? Replacing a vanilla loot table with one of your own breaks compatibility with any other mod that wants to tinker with the same loot table. We had that issue with mod shears and leaf blocks, remember?

 

Because I think of it as a modify system, not a override system. It was a replacement for HarvestDropsEvent where you'd want to do conditional things.

 

But sure, you want to tell this guy how to use the more complicated system when he couldn't even understand my first post that already had literal instructions, go right ahead.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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