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Non [a-z0-9_.-] character in namespace of location: Mod:sounds.json


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Posted

Hello!

So I've been trying to learn how to create simple mods using forge, I decided to start by adding a new simple block to the game. Now I've been able to run the game for the first time before adding the block, after the addition I tried to run the game again and I stumbled upon this weird crash below. I have no idea where is sounds.json file is stored as I'm not it's creator ( If I remember correctly this is a default minecraft file isn't it? ). My mod ID is 8+ characters long so it can't be the problem as some people on the internet mentioned that can cause similar issues.

 

Thanks!

 

---- Minecraft Crash Report ----
// You're mean.

Time: 6/15/20, 10:03 PM
Description: Rendering overlay

net.minecraft.util.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: Help:sounds.json
	at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:28) ~[?:?] {re:classloading}
	at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:39) ~[?:?] {re:classloading}
	at net.minecraft.client.audio.SoundHandler.prepare(SoundHandler.java:71) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.audio.SoundHandler.prepare(SoundHandler.java:35) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.resources.ReloadListener.lambda$reload$0(ReloadListener.java:12) ~[?:?] {re:classloading}
	at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1764) ~[?:?] {}
	at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1756) ~[?:?] {}
	at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) ~[?:?] {}
	at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177) ~[?:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:484)

-- Overlay render details --
Details:
	Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui
Stacktrace:
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:484)
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:961)
	at net.minecraft.client.Minecraft.run(Minecraft.java:558)
	at net.minecraft.client.main.Main.main(Main.java:177)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.base/java.lang.reflect.Method.invoke(Method.java:564)
	at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55)
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)
	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102)

-- System Details --
Details:
	Minecraft Version: 1.15.2
	Minecraft Version ID: 1.15.2
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 14.0.1, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
	Memory: 450792856 bytes (429 MB) / 696254464 bytes (664 MB) up to 1996488704 bytes (1904 MB)
	CPUs: 8
	JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
	ModLauncher: 5.1.0+69+master.79f13f7
	ModLauncher launch target: fmluserdevclient
	ModLauncher naming: mcp
	ModLauncher services: 
		/eventbus-2.2.0-service.jar eventbus PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar object_holder_definalize PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtime_enum_extender PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar capability_inject_definalize PLUGINSERVICE 
		/accesstransformers-2.1.1-shadowed.jar accesstransformer PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtimedistcleaner PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar fml TRANSFORMATIONSERVICE 
	FML: 31.2
	Forge: net.minecraftforge:31.2.0
	FML Language Providers: 
		[email protected]
		minecraft@1
	Mod List: 
		client-extra.jar Minecraft {[email protected] NONE}
		main Help Me {help@NONE NONE}
		forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar Forge {[email protected] NONE}
	Launched Version: MOD_DEV
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: Intel(R) UHD Graphics 620 GL version 4.6.0 - Build 26.20.100.7262, Intel
	GL Caps: Using framebuffer using OpenGL 3.0
	Using VBOs: Yes
	Is Modded: Definitely; Client brand changed to 'forge'
	Type: Client (map_client.txt)
	Resource Packs: 
	Current Language: ~~ERROR~~ NullPointerException: null
	CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz

 

Posted

It is likely a broken json of some sort, you should post/check the debug.log (to an external site if it is too large and link back here) I believe it will have more information than the crashlog.

 

Posted

Your Mod ID is in fact the problem if it is "Help"... in case you didn't notice mods ids can't contain capital letters as they are not between a-z or 0-9

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
10 hours ago, DaemonUmbra said:

Your Mod ID is in fact the problem if it is "Help"... in case you didn't notice mods ids can't contain capital letters as they are not between a-z or 0-9

My modid is helpmeplease lol, it's a temp one that I've written in order to get things running.
This is from my code:

in my build.gradle I've changed the modid to be the exact same as in the code, and in mods.toml I've changed it as well.

@Mod("helpmeplease")
public class Help
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();
    public static final String MOD_ID = "helpmeplease"; 
    public Help() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
		// Rest of the code...

 

Posted
10 hours ago, Ugdhar said:

It is likely a broken json of some sort, you should post/check the debug.log (to an external site if it is too large and link back here) I believe it will have more information than the crashlog.

 

Well the debug.log is indeed very big, and I'm not able to paste it in pastebin. Do you have another site in mind?

 

Posted
2 minutes ago, Kidsm said:

My modid is helpmeplease lol, it's a temp one that I've written in order to get things running.
This is from my code:

in my build.gradle I've changed the modid to be the exact same as in the code, and in mods.toml I've changed it as well.

Could you post your mod as a git repo? It would be much easier to inspect every json then, btw the modid in the build.gradle doesn't matter, it's just what your output jar will be called.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
1 minute ago, Novârch said:

Could you post your mod as a git repo? It would be much easier to inspect every json then, btw the modid in the build.gradle doesn't matter, it's just what your output jar will be called.

Sure I can, it will take some time though, I'll return with the link to the git when I'll finish.

Posted
1 minute ago, Kidsm said:

In all of your item and blockstate jsons you put "help" in the part that should contain your modid instead of your actual modid ("helpmeplease"). And the directory it's in has a capital letter and isn't your modid.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
2 minutes ago, Novârch said:

In all of your item and blockstate jsons you put "help" in the part that should contain your modid instead of your actual modid ("helpmeplease"). And the directory it's in has a capital letter and isn't your modid.

Oh well done to me lol, I forgot to update the mod id's after I changed it to be longer than 8 letters Dx. also what do you mean by "the directory it's in has a capital letter and isn't your modid"? what directory?

 

Posted
Just now, Kidsm said:

what directory?

resources/assets/Help

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
1 minute ago, Novârch said:

resources/assets/Help

Oh it matters if the directory itself has capital letters on not? So I need to change it to something without capital letters or to my modId? Does it matter?

Posted
1 minute ago, Kidsm said:

Oh it matters if the directory itself has capital letters on not? So I need to change it to something without capital letters or to my modId? Does it matter?

Pretty sure that directory has to be called your modid.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
1 minute ago, Novârch said:

Pretty sure that directory has to be called your modid.

Well the problem has been fixed. The lesson is to keep an eye on the modid that you are using Xd. Thanks a lot!

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