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Non [a-z0-9_.-] character in namespace of location: Mod:sounds.json


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Posted

Hello!

So I've been trying to learn how to create simple mods using forge, I decided to start by adding a new simple block to the game. Now I've been able to run the game for the first time before adding the block, after the addition I tried to run the game again and I stumbled upon this weird crash below. I have no idea where is sounds.json file is stored as I'm not it's creator ( If I remember correctly this is a default minecraft file isn't it? ). My mod ID is 8+ characters long so it can't be the problem as some people on the internet mentioned that can cause similar issues.

 

Thanks!

 

---- Minecraft Crash Report ----
// You're mean.

Time: 6/15/20, 10:03 PM
Description: Rendering overlay

net.minecraft.util.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: Help:sounds.json
	at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:28) ~[?:?] {re:classloading}
	at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:39) ~[?:?] {re:classloading}
	at net.minecraft.client.audio.SoundHandler.prepare(SoundHandler.java:71) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.audio.SoundHandler.prepare(SoundHandler.java:35) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.resources.ReloadListener.lambda$reload$0(ReloadListener.java:12) ~[?:?] {re:classloading}
	at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1764) ~[?:?] {}
	at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1756) ~[?:?] {}
	at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) ~[?:?] {}
	at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) ~[?:?] {}
	at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177) ~[?:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:484)

-- Overlay render details --
Details:
	Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui
Stacktrace:
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:484)
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:961)
	at net.minecraft.client.Minecraft.run(Minecraft.java:558)
	at net.minecraft.client.main.Main.main(Main.java:177)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.base/java.lang.reflect.Method.invoke(Method.java:564)
	at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55)
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)
	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102)

-- System Details --
Details:
	Minecraft Version: 1.15.2
	Minecraft Version ID: 1.15.2
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 14.0.1, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
	Memory: 450792856 bytes (429 MB) / 696254464 bytes (664 MB) up to 1996488704 bytes (1904 MB)
	CPUs: 8
	JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
	ModLauncher: 5.1.0+69+master.79f13f7
	ModLauncher launch target: fmluserdevclient
	ModLauncher naming: mcp
	ModLauncher services: 
		/eventbus-2.2.0-service.jar eventbus PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar object_holder_definalize PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtime_enum_extender PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar capability_inject_definalize PLUGINSERVICE 
		/accesstransformers-2.1.1-shadowed.jar accesstransformer PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtimedistcleaner PLUGINSERVICE 
		/forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar fml TRANSFORMATIONSERVICE 
	FML: 31.2
	Forge: net.minecraftforge:31.2.0
	FML Language Providers: 
		javafml@31.2
		minecraft@1
	Mod List: 
		client-extra.jar Minecraft {minecraft@1.15.2 NONE}
		main Help Me {help@NONE NONE}
		forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar Forge {forge@31.2.0 NONE}
	Launched Version: MOD_DEV
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: Intel(R) UHD Graphics 620 GL version 4.6.0 - Build 26.20.100.7262, Intel
	GL Caps: Using framebuffer using OpenGL 3.0
	Using VBOs: Yes
	Is Modded: Definitely; Client brand changed to 'forge'
	Type: Client (map_client.txt)
	Resource Packs: 
	Current Language: ~~ERROR~~ NullPointerException: null
	CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz

 

Posted

It is likely a broken json of some sort, you should post/check the debug.log (to an external site if it is too large and link back here) I believe it will have more information than the crashlog.

 

Posted

Your Mod ID is in fact the problem if it is "Help"... in case you didn't notice mods ids can't contain capital letters as they are not between a-z or 0-9

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted
  On 6/15/2020 at 7:57 PM, DaemonUmbra said:

Your Mod ID is in fact the problem if it is "Help"... in case you didn't notice mods ids can't contain capital letters as they are not between a-z or 0-9

Expand  

My modid is helpmeplease lol, it's a temp one that I've written in order to get things running.
This is from my code:

in my build.gradle I've changed the modid to be the exact same as in the code, and in mods.toml I've changed it as well.

@Mod("helpmeplease")
public class Help
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();
    public static final String MOD_ID = "helpmeplease"; 
    public Help() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
		// Rest of the code...

 

Posted
  On 6/15/2020 at 7:40 PM, Ugdhar said:

It is likely a broken json of some sort, you should post/check the debug.log (to an external site if it is too large and link back here) I believe it will have more information than the crashlog.

 

Expand  

Well the debug.log is indeed very big, and I'm not able to paste it in pastebin. Do you have another site in mind?

 

Posted
  On 6/16/2020 at 6:03 AM, Kidsm said:

My modid is helpmeplease lol, it's a temp one that I've written in order to get things running.
This is from my code:

in my build.gradle I've changed the modid to be the exact same as in the code, and in mods.toml I've changed it as well.

Expand  

Could you post your mod as a git repo? It would be much easier to inspect every json then, btw the modid in the build.gradle doesn't matter, it's just what your output jar will be called.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
  On 6/16/2020 at 6:07 AM, Novârch said:

Could you post your mod as a git repo? It would be much easier to inspect every json then, btw the modid in the build.gradle doesn't matter, it's just what your output jar will be called.

Expand  

Sure I can, it will take some time though, I'll return with the link to the git when I'll finish.

Posted
  On 6/16/2020 at 6:16 AM, Kidsm said:
Expand  

In all of your item and blockstate jsons you put "help" in the part that should contain your modid instead of your actual modid ("helpmeplease"). And the directory it's in has a capital letter and isn't your modid.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Posted
  On 6/16/2020 at 6:20 AM, Novârch said:

In all of your item and blockstate jsons you put "help" in the part that should contain your modid instead of your actual modid ("helpmeplease"). And the directory it's in has a capital letter and isn't your modid.

Expand  

Oh well done to me lol, I forgot to update the mod id's after I changed it to be longer than 8 letters Dx. also what do you mean by "the directory it's in has a capital letter and isn't your modid"? what directory?

 

Posted
  On 6/16/2020 at 6:25 AM, Novârch said:

resources/assets/Help

Expand  

Oh it matters if the directory itself has capital letters on not? So I need to change it to something without capital letters or to my modId? Does it matter?

Posted
  On 6/16/2020 at 6:26 AM, Kidsm said:

Oh it matters if the directory itself has capital letters on not? So I need to change it to something without capital letters or to my modId? Does it matter?

Expand  

Pretty sure that directory has to be called your modid.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

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