Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm doing an item that when you right click it it spawns a lightning when you look. I already made the item and the lightning part. I was wondering how could I remove durability each time I right click. And also maybe set a cooldown and make it do sword damage.

I know it's a lot to ask but I hope someone could help me for at least 1 of these things

  • Author

Figured out the sword damage part

Edited by Akira

I wonder if there is some kind of damage method in the item stack class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Things like this can easily be seen through vanilla classes. Before you actually start asking very basic questions like this, you can actually try to look at how vanilla does its mechanic. For example, in this case, look at ItemStack.class.

Howdy

 

>I was wondering how could I remove durability each time I right click. And also maybe set a cooldown and make it do sword damage.

Not sure what you mean by cooldown.  But if you mean "the sword can't be used for lightning again until a certain amount of time has elapsed" then I would suggest doing this:

1) Add an NBT "lastused" to your Item 

eg see this working example

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe12_item_nbt_animate

or this

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe11_item_variants

 

2) Create a 'global tick counter' class which gets called every tick and just keeps track of the number of ticks that the game has been running.

 

For example like this

public class AnimationTickCounter {

  public static long getTotalElapsedTicksInGame() {
    return totalElapsedTicksInGame;
  }

  @SubscribeEvent
  public static void clientTickEnd(TickEvent.ServerTickEvent event) {
    if (event.phase == TickEvent.Phase.END) {
      totalElapsedTicksInGame++;
    }
  }

  private static long totalElapsedTicksInGame = 0;
}

//and in your mod constructor use
MinecraftForge.EVENT_BUS.register(AnimationTickCounter.class); 

 

3) Check the "lastused" against the global tick counter in order to see if the sword has cooled down yet

 

-TGG

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.