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testing pipe support for block


endershadow

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I was wondering if anyone knew of a good way to test whether or not a multi-block structure accepts piping correctly without having to recompile and reobfuscate every time I attempt to modify it. I also already tried putting buildcraft into mcp by downloading the source code from their github, but it caused the game to crash by saying that it couldn't make my mods instance a buildcraft instance (or something like that). any help would be appreciated

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