thomask Posted June 24, 2020 Share Posted June 24, 2020 Title says it all, I'd like to spawn some vanilla particles (those fire looking ones from spawners) at a certain coordinate. This is for adding a visual effect around an arrow as it flies, so I was thinking I could spawn particles at the arrow's coordinate position at every tick. Quote Link to comment Share on other sites More sharing options...
Ugdhar Posted June 24, 2020 Share Posted June 24, 2020 (edited) it looks like the particles for the spawner are created in the net.minecraft.world.spawner.AbstractSpawner class. Check out how they do it there, in the tick() method as far as I can tell. Vanilla classes are a good reference for a ton of things Edited June 24, 2020 by Ugdhar Quote Link to comment Share on other sites More sharing options...
poopoodice Posted June 25, 2020 Share Posted June 25, 2020 world.addParticle Quote Link to comment Share on other sites More sharing options...
thomask Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) 6 hours ago, Ugdhar said: it looks like the particles for the spawner are created in the net.minecraft.world.spawner.AbstractSpawner class. Check out how they do it there, in the tick() method as far as I can tell. Vanilla classes are a good reference for a ton of things 4 minutes ago, poopoodice said: world.addParticle Hey, this is how I'm trying to do it so far. @Override public void tick() { super.tick(); this.world.addParticle(ParticleTypes.FLAME, this.getPosX(), this.getPosY(), this.getPosZ(), 0.0, 0.0, 0.0); System.out.println("DEBUG: arrow tick"); } My full class for my arrow: https://pastebin.com/41jCRgYu The particle's aren't showing, but the debug message is printing. Also, I'm not really sure what the particle speed values mean? On AbstractSpawner they're all set to 0 so that's what I did. Edited June 25, 2020 by thomask Quote Link to comment Share on other sites More sharing options...
Speedy1000 Posted June 25, 2020 Share Posted June 25, 2020 This is the way I've been able to do it, I found it somewhere in the vanilla code and it's worked ever since. In the tick() method you could have something like... if (!this.world.isRemote()) { //ANY POSITION YOU WANT HERE Vec3d pos = this.creature.getPositionVec(); //SPAWN THE PARTICLE ((ServerWorld) this.world).spawnParticle(ParticleTypes.HEART, pos.getX(), pos.getY(), pos.getZ(), 1, 0, 0, 0, (double) 0.01F); } Another example is the Tamable entity, how when you right-click it you get 7 hearts randomly float up for(int i = 0; i < 7; ++i) { double d0 = this.rand.nextGaussian() * 0.02D; double d1 = this.rand.nextGaussian() * 0.02D; double d2 = this.rand.nextGaussian() * 0.02D; this.world.addParticle(ParticleTypes.HEART, this.getPosXRandom(1.0D), this.getPosYRandom() + 0.5D, this.getPosZRandom(1.0D), d0, d1, d2); } You would have to find the particle your looking for in ParticleTypes i guess. And I think your position should be the blocks center position plus a random variation of -0.5 to 0.5 on every axis Quote Link to comment Share on other sites More sharing options...
TheGreyGhost Posted June 26, 2020 Share Posted June 26, 2020 Howdy This working example of particles might be helpful https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe50_particle -TGG Quote Link to comment Share on other sites More sharing options...
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