fracturx Posted June 27, 2020 Posted June 27, 2020 (edited) My custom bow that extends the regular BowItem works perfectly fine with the exception of it not loading the pullback textures besides pulling_0. Here is my code: diamond_bow.json: { "parent": "item/generated", "textures": { "layer0": "otherutilities:items/diamond_bow" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -80, -280, 40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "otherutilities:item/diamond_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "otherutilities:item/diamond_bow_pulling_2" } ] } diamond_bow_pulling_0.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_0" } } diamond_bow_pulling_1.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_1" } } diamond_bow_pulling_2.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_2" } } I have confirmed that all of the images in the items folder do in fact exist, but only diamond_bow_pulling_0.png loads. Here is my BaseBow Class: package com.Silver2040.OtherUtilities.items; import com.Silver2040.OtherUtilities.OtherUtilities; import net.minecraft.item.*; import net.minecraft.util.ResourceLocation; public class BaseBow extends BowItem { public BaseBow(int damage) { super((new Item.Properties()).group(OtherUtilities.TAB) .maxStackSize(1) .maxDamage(damage)); this.addPropertyOverride(new ResourceLocation("pull"), (stack, world, entity) -> { if (entity == null) { return 0F; } else { if (entity.getActiveItemStack().getItem() instanceof BaseBow) { return 0F; } else { return (float)(stack.getUseDuration() - entity.getItemInUseCount()) / 20F; } } }); this.addPropertyOverride(new ResourceLocation("pulling"), (stack, world, entity) -> entity != null && entity.isHandActive() && entity.getActiveItemStack() == stack ? 1F : 0F); } @Override public int getItemEnchantability() { return 10; } private boolean isArrow(ItemStack stack) { return stack.getItem() instanceof ArrowItem; } } And here is my DiamondBow class: package com.Silver2040.OtherUtilities.items; public class DiamondBow extends BaseBow { public DiamondBow() { super(800); } } To avoid spam and also because I don't think it's really needed, I haven't included the registry file or my main file but if needed I can provide it. Again, the bow itself loads perfectly, everything works as expected, but the drawback only has 1 pulling frame which is diamond_bow_pulling_0.png Thank you in advance. Edited June 27, 2020 by fracturx Quote
poopoodice Posted June 27, 2020 Posted June 27, 2020 (edited) I think you will need to specify the pull value in the first predicate even if it's 0 Edited June 27, 2020 by poopoodice Quote
Curle Posted June 27, 2020 Posted June 27, 2020 Yeah, it looks like the first predicate is matching every pull value, and it's first in the list so it's overriding the other textures. Add a low pull value. Quote
poopoodice Posted June 27, 2020 Posted June 27, 2020 Yep, you should add 0 since iirc it will fit the criteria when the value given is larger or equal to the predicate value. Anyways, I remember that forge doc has a explanation on this and you might want to have a look at it. Quote
fracturx Posted June 27, 2020 Author Posted June 27, 2020 Nope, setting { "predicate": { "pulling": 1, "pull": 0 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, pull to 0 doesn't work unfortunately Quote
fracturx Posted June 27, 2020 Author Posted June 27, 2020 I have a feeling it has something to do with this: Quote
poopoodice Posted June 27, 2020 Posted June 27, 2020 (edited) well.. if the item is your custom bow it will always return 0.... Edited June 27, 2020 by poopoodice Quote
fracturx Posted June 27, 2020 Author Posted June 27, 2020 I think that i'm stupid. i thought instanceof returns true even if the class inherits from the mentioned class Quote
poopoodice Posted June 27, 2020 Posted June 27, 2020 it does? what I mean is { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "otherutilities:item/diamond_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "otherutilities:item/diamond_bow_pulling_2" } ] pull is always 0 which < 0.65 and 0.9 Quote
Curle Posted June 27, 2020 Posted June 27, 2020 I think they mean, swap the 0F line with the one below it : the one involving getUseDuration. If you set it to 1, then the last image will always apply. You need it to change, which is what that line was for: Quote
poopoodice Posted June 27, 2020 Posted June 27, 2020 you misunderstood what I mean. if (entity.getActiveItemStack().getItem() instanceof BaseBow) { return 0F; } else { return (float)(stack.getUseDuration() - entity.getItemInUseCount()) / 20F; } } change the 0F to 1F does not matter because what are you trying to do is to change the bow's model correspond to the bow's pulling duration (time pulled), which you've done that in the else statement. But the else statement is never going to be reached because the item you are holding is an instance of the custom bow class so it will always return the value in the if statement Quote
fracturx Posted June 27, 2020 Author Posted June 27, 2020 i really do swear i'm not this stupid all the time, i'll mark this issue as resolved Quote
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