Jump to content

how to open GUI or Network mod


fhntv24
 Share

Recommended Posts

you should have some methods like the following:

 

to open the GUI you should have something like this:

	@Override
public boolean onBlockActivated(World world, int x, int y, int z,
	EntityPlayer player, int par6, float par7, float par8, float par9)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity == null || player.isSneaking())
	{
		return false;
	}

	player.openGui(MTech.instance, 0, world, x, y, z);
	return true;
}

 

GUI handler:

should be something like this: https://github.com/Yagoki/MTech/blob/master/MTech/mtech/handler/gui/MyGuiHandler.java

The get server GUI element returns false due to the fact none of my blocks have a container (no inventory slots).

 

Also in your main mod file (with all the annotations) make sure there is something lie this line in one of the init methods

	NetworkRegistry.instance().registerGuiHandler(instance, new MyGuiHandler());

 

all of my source code is on github(https://github.com/Yagoki/MTech/) if you want to look through it if you still can't figure it out. (also if you still cant figure it out, there is a tutorial on the wiki which is still quite good, if you can get on there, i seem to be having some trouble with that at the moment). If you get stuck with anything else just say (once you've given it a good shot trying to solve it yourself)

 

Hope all that's useful to you

Link to comment
Share on other sites

You need to return the container on the server side

 

Trust me, I very much do not need to, The block has no, and needs no container. I was submitting this as an example to the topic starter on how to do this properly. A container is only needed when the block ether stores items or has inventory slots (e.g. a chest or anvil). If the block does not need this, there is no requirement for the container, so null can be passed to the server GUI element.

If this didn't work, then my GUI wouldn't work which I can assure you it does.

Link to comment
Share on other sites

work's

 

www.apostropheabuse.com

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

work's

 

www.apostropheabuse.com

Not if they're obviously foreign... What we need on this forum is a "native language" field by the profile box.

 

I can't find any foreign language that uses apostrophes to denote a plural word.  In fact, I can only find evidence to the reverse: native English speakers using an apostrophe to denote foreign plurals.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

work's

 

www.apostropheabuse.com

Not if they're obviously foreign... What we need on this forum is a "native language" field by the profile box.

 

I can't find any foreign language that uses apostrophes to denote a plural word.  In fact, I can only find evidence to the reverse: native English speakers using an apostrophe to denote foreign plurals.

Not that; more like a Google Translate fail or a "I duznt understand Inglish".

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

Not that; more like a Google Translate fail or a "I duznt understand Inglish".

 

Oh yeah, well that I give people passes for.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I created an SOUL_JAR Item that has been registered for each mob like - mod:soul_jar_minecraft_cow etc.. but it all has different registry names, i have a model file name soul_jar.json and i want to know how to bind each of those items to this class (When mod iterates through all of vanilla mobs and registering items for them).   I didn't found any info about it because all of info is outdated, and forge docs is complicated asf (i wish there would be more examples) i also used AI but it showing me only outdated info, but theres some code where i registering my item and trying to bind it to model ->   public static void register(IEventBus eventBus){ ITEMS.register(eventBus); Set<ResourceLocation> entityKeyList = ForgeRegistries.ENTITY_TYPES.getKeys(); for (ResourceLocation k : entityKeyList) { EntityType<?> entityType = ForgeRegistries.ENTITY_TYPES.getValue(k); if (!entityType.getCategory().equals(MobCategory.MISC)) { RegistryObject<Item> SOUL_JAR = ITEMS.register("soul_jar" + '_' + k.toString().replace(':', '_').replace('.', '_'), () -> new JarItem(new Item.Properties().rarity(Rarity.RARE).tab(ModTabs.MAGICAL_OBSESSION_JARS), entityType)); if (Thread.currentThread().getThreadGroup() == SidedThreadGroups.CLIENT) { ItemModelShaper itemModelShaper = Minecraft.getInstance().getItemRenderer().getItemModelShaper(); itemModelShaper.register(SOUL_JAR.get().asItem(), new ModelResourceLocation("item.soul_jar", "inventory")); } } } } I also have more questions like how to iterate through all other mods mobs also, or render mob inside of a jar in inventory, but i will try to figure it out.
    • I looked into OctoEconomyAPI and saw that it was a JAR api for fabric. This means you have a fabric mod in your mods folder. I downloaded your mod folder and wasted 2 solid hours creating a Python script to try to find the faulty mod, and eventually just gave up. I suggest you create two installations with half or the mods in each, find which one doesn't launch, cut that one in half, and repeat until you find the fabric mod. Investigué OctoEconomyAPI y vi que era una API JAR para fabric. Esto significa que tienes un mod de Fabric en tu carpeta de mods. Descargué su carpeta de mods y desperdicié 2 horas completas creando un script de Python para tratar de encontrar el mod defectuoso, y finalmente me di por vencido. Le sugiero que cree dos instalaciones con la mitad o las modificaciones en cada una, encuentre cuál no se inicia, córtela por la mitad y repita hasta que encuentre la modificación Fabric.   (The Python script I made is here): (El script de Python que hice está aquí):  
    • I've got it to work now. Instead of using the texture manager I used the Render System:   RenderSystem.setShaderTexture(0, new ResourceLocation("mcaquests", "textures/item/questbook.png"));  
    • Hello ive been having the same issue over Curse Forge's auto modding or when i use manual modding. The error seems to be within either Oculus or Rubidium. Im using 1.19 with the latest 1.19 forge + 1.19 compatible Oculus and Rubidium. Just in case the versions i am using; Oculus - oculus-1.4.3a Rubidium - rubidium-0.6.3 Note: I tried removing the two and add Optifine and it opens without a problem. I didnt use all 3 together to get this error im talking tho, i know they are not compatible with optifine dont worry. Logs Debug The actual error code im getting on start-up is ''1'' and nothing else on the pop up box. I have tried finding the jar files on the internet and insert them on my own but that didnt go too far.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.