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Featured Replies

Posted

Hello,

 

First how can I create like a listener to check the block where the player is standing on?

Second how can I make (example) if the player health is between 0 and 5 the player starts dropping the item that he has in his hands?

 

 

Thanks, Joao Lourenco.

Try to search with a TileEntity for the Players within AABB like for example the beacon does an then make an Iterator to go through the player list and get their current health.

Here is what I put together for you:

AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(this.xCoord, this.yCoord+1, this.zCoord, this.xCoord+1, this.yCoord+3, this.zCoord+1);
entityList = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb);
Iterator iterator = entityList.iterator();
EntityPlayer entity;

while (iterator.hasNext()) {
    entity = iterator.next();
    if (entity.getHealth < 5) {
        //DO Your stuff
    }
}

this should work for you.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Using a tile entity?  Ew, that's an awful way to do it.

 

//EventHandler.java
@ForgeSubscribe
    public void EntityUpdate(LivingEvent event){
        if (entity instanceof EntityPlayer && entity.getHealth < 5) {
            //DO Your stuff
        }
    }

//base mod.java
MinecraftForge.EVENT_BUS.register(new EventHandler());

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Oh?

I didn't knew about that.

But that wouldn't work with a longer Range.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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