Posted June 28, 20205 yr Hey, So I've been trying for a good few hours to remove the hitting animation from my item when left clicking. So far i've managed to stop my Item from hurting entities and breaking blocks. It stills plays the hitting animation and i dont want that. I havent found a way yet tho. Thanks in Advance
June 28, 20205 yr Author 4 minutes ago, Curle said: Try overriding onEntitySwing. Return false to cancel the animation. Where can i find that Event? I looked for it but i couldnt find it
June 28, 20205 yr Author 7 minutes ago, Curle said: It's not an event. it's a function of IForgeItem. Oh yeah ofc. My bad I implemented this to my Item now and i am currently testing if it works
June 28, 20205 yr Author 7 minutes ago, Curle said: It's not an event. it's a function of IForgeItem. Oh yeah ofc. My bad I implemented this to my Item now and i am currently testing if it works
June 28, 20205 yr Author 15 minutes ago, Curle said: It's not an event. it's a function of IForgeItem. It worked but theres a small use animation now. Is there a way to disable this?
June 28, 20205 yr Author 3 minutes ago, Curle said: Explain what you mean? Put a small clip on eg. streamable I think its the Item Cooldown or something... https://streamable.com/7shrwy
June 28, 20205 yr Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations...
June 28, 20205 yr Author 3 minutes ago, Curle said: Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations... I actually had to return true to make it work...
June 28, 20205 yr Author 9 hours ago, Curle said: Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations... Did you figure it out yet?
June 28, 20205 yr I did not find a best solution either, but from a previous post someone mentioned when the attack speed reached a certain level the animation will not play.. or very played in a very short time. and it worked
June 28, 20205 yr Cancel RenderSpecificHand event when the swing ratio is active and render your own hand or item.
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