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Featured Replies

Posted

Hey, 

So I've been trying for a good few hours to remove the hitting animation from my item when left clicking. So far i've managed to stop my Item from hurting entities and breaking blocks. It stills plays the hitting animation and i dont want that. I havent found a way yet tho. 

 

Thanks in Advance

  • Author
4 minutes ago, Curle said:

Try overriding onEntitySwing. Return false to cancel the animation.

Where can i find that Event? I looked for it but i couldnt find it

  • Author
7 minutes ago, Curle said:

It's not an event. it's a function of IForgeItem.

Oh yeah ofc. My bad 

I implemented this to my Item now and i am currently testing if it works

  • Author
7 minutes ago, Curle said:

It's not an event. it's a function of IForgeItem.

Oh yeah ofc. My bad 

I implemented this to my Item now and i am currently testing if it works

  • Author
15 minutes ago, Curle said:

It's not an event. it's a function of IForgeItem.

It worked but theres a small use animation now. Is there a way to disable this?

Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations...

  • Author
3 minutes ago, Curle said:

Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations...

I actually had to return true to make it work... 

  • Author
9 hours ago, Curle said:

Returning false should stop all further processing. This smells like a Forge bug. Let me do some investigations...

Did you figure it out yet?

I did not find a best solution either, but from a previous post someone mentioned when the attack speed reached a certain level the animation will not play.. or very played in a very short time. and it worked

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