andreyshtern Posted July 3, 2020 Posted July 3, 2020 Hello, minecraft modders! I want to write a mod which adds abilities with various cool VFX. I had an experience for developing videogame visual effects with engines like Unreal and Unity. What i need know to implement my experience with Minecraft Forge? How can i easily implement Visual FX with minecraft forge? (with Forge 1.12.2 or later) Thank you for your attention. Quote
andreyshtern Posted July 3, 2020 Author Posted July 3, 2020 On 7/3/2020 at 9:35 AM, diesieben07 said: 1.12 is no longer supported. Please state the version you are actually using. Expand I said OR LATER. I need any minecraft version. I don't need advice for specific minecraft version, i need advice for FX in Forge in general. (You can give me tips for 1.15 if it would be easy for you) In my opinion, 1.7.10 and 1.12.2 versions need to be LTS because modern minecraft is sh... (for modding) and VERY very large amount of people are using these versions for their modpacks and play because of large mod quantity, optimization and stability (and because modern minecraft is just laggy and you need 1 TB of RAM to actually run it) So, I don't want to create a conflict here (I just voicing my opinion), I need actual help for my problem Thank you for understanding Quote
Novârch Posted July 3, 2020 Posted July 3, 2020 On 7/3/2020 at 10:10 AM, andreyshtern said: and you need 1 TB of RAM to actually run it Expand Ironically, allocating that much RAM to Minecraft would probably slow it down. Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
DavidM Posted July 3, 2020 Posted July 3, 2020 I would say that in terms of actual rendering, you just need to be familiar with OpenGL. The non-generic part of rendering are mostly changes in the particle system and rendering system, which is not that huge of a deal to adapt to when Forge updates (might takes a few days to learn, but you will get there). Other than that, just check out the vanilla rendering examples (including usage of buffer builder, tessellator, etc) as well as the documentations on the model system. These change a lot between Forge versions. As for LTS, modders took a vote on that and 1.14 is preferred by most people. Modern versions of Minecraft is actually more stable and have better performance (compare the code with, say, 1.7.10). A lot of popular mods in 1.7.10 and 1.12.2 are rather... terribly written in terms of code (check their sources; most of them are open sourced). There isn’t any reason to not move on to newer versions apart from the large player base (which eventually moves on to newer versions anyways). 1 Quote Some tips: Reveal hidden contents Modder Support: Reveal hidden contents 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere Expand 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Expand Support & Bug Reports: Reveal hidden contents 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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