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Featured Replies

Posted

I am having troubles with a block facing player.

package com.xed.basic.blocks;


import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context){
    return  this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());

    }


}

 

What problems are you facing, crash or whatever the error is? Anyways, my guess is the game crashed because you did not add the property to the state container.

Edited by poopoodice

  • Author

It says this:

Cannot set property DirectionProperty{name=facing, clazz=class net.minecraft.util.Direction, values=[north, south, west, east]} as it does not exist in Block{null}

¿How do I add the property to the state container?

  • Author

I did it but It doesn't rotate in game.

package com.xed.basic.blocks;



import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;

import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder){
        builder.add(FACING);

    }

}

 

  • Author

Sorry for the bad explanation
I am going to explain it  better:I want to make a block like the furnace,that rotates when the player places it.I did the block implementing and it looks cool in the game but its always looking at the same direction(I think north) when I place it.

This is the class:

package com.xed.basic.blocks;



import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;

import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override

    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder){
        builder.add(FACING);

    }
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }

}

And this is the RegistryHandler:

package com.xed.basic.util;

import com.xed.basic.Basic;
import com.xed.basic.blocks.BlockItemBase;
import com.xed.basic.blocks.Forge;
import com.xed.basic.blocks.MagnificentDiamondOre;
import com.xed.basic.items.CoinsBase;
import com.xed.basic.items.DiamondHeart;
import com.xed.basic.items.ItemBase;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class RegistryHandler {
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, Basic.MOD_ID);
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Basic.MOD_ID);

    public static void init(){
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
        BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());

    }

    //Items
    public static final RegistryObject<Item> GOLDEN_COIN = ITEMS.register("golden_coin", CoinsBase::new);
    public static final RegistryObject<Item> SILVER_COIN = ITEMS.register("silver_coin", CoinsBase::new);
    public static final RegistryObject<Item> MAGNIFICENT_DIAMOND = ITEMS.register("magnificent_diamond", ItemBase::new);
    //Advanced Items
    public static final RegistryObject<DiamondHeart> DIAMOND_HEART = ITEMS.register("diamond_heart", DiamondHeart::new);


    //Blocks
    public static final RegistryObject<Block> MAGNIFICENT_DIAMOND_ORE = BLOCKS.register("magnificent_diamond_ore", MagnificentDiamondOre::new);
    public static final RegistryObject<Forge> FORGE = BLOCKS.register("forge",Forge::new);


    //Block Items
    public static final RegistryObject<Item> MAGNIFICENT_DIAMOND_ORE_ITEM = ITEMS.register("magnificent_diamond_ore", () -> new BlockItemBase(MAGNIFICENT_DIAMOND_ORE.get()));
    public static final RegistryObject<Item> FORGE_ITEM = ITEMS.register("forge", () -> new BlockItemBase(FORGE.get()));


}

And the .json model:

{
  "parent": "block/cube_all",
  "textures": {
    "particle": "basic:/blocks/forge_front",
    "north": "basic:/blocks/forge_front",
    "south": "basic:/blocks/forge_side",
    "east": "basic:/blocks/forge_side",
    "west": "basic:/blocks/forge_side",
    "up": "basic:/blocks/forge_top",
    "down": "basic:/blocks/forge_top"
  }
}

 

Because you told it to use the default state (NORTH) and haven't told it to base its directionality based on the player's facing. Go look at the FurnaceBlock.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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