Jump to content

Recommended Posts

Posted

I am having troubles with a block facing player.

package com.xed.basic.blocks;


import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context){
    return  this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());

    }


}

 

Posted (edited)

What problems are you facing, crash or whatever the error is? Anyways, my guess is the game crashed because you did not add the property to the state container.

Edited by poopoodice
Posted

It says this:

Cannot set property DirectionProperty{name=facing, clazz=class net.minecraft.util.Direction, values=[north, south, west, east]} as it does not exist in Block{null}

¿How do I add the property to the state container?

Posted

I did it but It doesn't rotate in game.

package com.xed.basic.blocks;



import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;

import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder){
        builder.add(FACING);

    }

}

 

Posted

Sorry for the bad explanation
I am going to explain it  better:I want to make a block like the furnace,that rotates when the player places it.I did the block implementing and it looks cool in the game but its always looking at the same direction(I think north) when I place it.

This is the class:

package com.xed.basic.blocks;



import net.minecraft.block.*;
import net.minecraft.block.material.Material;

import net.minecraft.item.BlockItemUseContext;

import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraftforge.common.ToolType;

public class Forge extends Block {

    public static final DirectionProperty FACING =  HorizontalBlock.HORIZONTAL_FACING;
    public Forge() {


        super(AbstractBlock.Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,6.0f)
                .sound(SoundType.STONE)
                .harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)

                .func_235861_h_()
        );
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING,Direction.NORTH));


    }
    @Override

    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder){
        builder.add(FACING);

    }
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }

}

And this is the RegistryHandler:

package com.xed.basic.util;

import com.xed.basic.Basic;
import com.xed.basic.blocks.BlockItemBase;
import com.xed.basic.blocks.Forge;
import com.xed.basic.blocks.MagnificentDiamondOre;
import com.xed.basic.items.CoinsBase;
import com.xed.basic.items.DiamondHeart;
import com.xed.basic.items.ItemBase;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class RegistryHandler {
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, Basic.MOD_ID);
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Basic.MOD_ID);

    public static void init(){
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
        BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());

    }

    //Items
    public static final RegistryObject<Item> GOLDEN_COIN = ITEMS.register("golden_coin", CoinsBase::new);
    public static final RegistryObject<Item> SILVER_COIN = ITEMS.register("silver_coin", CoinsBase::new);
    public static final RegistryObject<Item> MAGNIFICENT_DIAMOND = ITEMS.register("magnificent_diamond", ItemBase::new);
    //Advanced Items
    public static final RegistryObject<DiamondHeart> DIAMOND_HEART = ITEMS.register("diamond_heart", DiamondHeart::new);


    //Blocks
    public static final RegistryObject<Block> MAGNIFICENT_DIAMOND_ORE = BLOCKS.register("magnificent_diamond_ore", MagnificentDiamondOre::new);
    public static final RegistryObject<Forge> FORGE = BLOCKS.register("forge",Forge::new);


    //Block Items
    public static final RegistryObject<Item> MAGNIFICENT_DIAMOND_ORE_ITEM = ITEMS.register("magnificent_diamond_ore", () -> new BlockItemBase(MAGNIFICENT_DIAMOND_ORE.get()));
    public static final RegistryObject<Item> FORGE_ITEM = ITEMS.register("forge", () -> new BlockItemBase(FORGE.get()));


}

And the .json model:

{
  "parent": "block/cube_all",
  "textures": {
    "particle": "basic:/blocks/forge_front",
    "north": "basic:/blocks/forge_front",
    "south": "basic:/blocks/forge_side",
    "east": "basic:/blocks/forge_side",
    "west": "basic:/blocks/forge_side",
    "up": "basic:/blocks/forge_top",
    "down": "basic:/blocks/forge_top"
  }
}

 

Posted

Because you told it to use the default state (NORTH) and haven't told it to base its directionality based on the player's facing. Go look at the FurnaceBlock.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.