Jump to content

2 things I'd like to know for my mod.


Nieue

Recommended Posts

1. I'd like to be able to let one item change into another over time. From 10-15 minutes approximately.

 

2. Also how would I go about creating a Mana Bar? It'd be charged over time and some items from my mod would only work if the bar has enough charge + when those items are used the bar would go down.

 

Are these things possible?

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

1) More importantly, you need to override onUpdate(), which will be called every tick.

How would I go about doing that exactly?

Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

1) More importantly, you need to override onUpdate(), which will be called every tick.

How would I go about doing that exactly?

Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack.

Okay, so I have this class.

 

package mods.DennisMod.COMMON;

 

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class Stutter extends Item {

 

public Stutter(int par1) {

super(par1);

 

}

@Override

    public void registerIcons(IconRegister iconRegister)

    {

    itemIcon = iconRegister.registerIcon("DennisMod:stutter");

    }

 

 

}

 

 

Where do I put this?

Link to comment
Share on other sites

1) More importantly, you need to override onUpdate(), which will be called every tick.

How would I go about doing that exactly?

Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack.

Okay, so I have this class.

 

package mods.DennisMod.COMMON;

 

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class Stutter extends Item {

 

public Stutter(int par1) {

super(par1);

 

}

@Override

    public void registerIcons(IconRegister iconRegister)

    {

    itemIcon = iconRegister.registerIcon("DennisMod:stutter");

    }

 

 

}

 

 

Where do I put this?

Lolz, markdown fail.

 

...You put it in the Stutter class.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

1) More importantly, you need to override onUpdate(), which will be called every tick.

How would I go about doing that exactly?

Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack.

Okay, so I have this class.

 

package mods.DennisMod.COMMON;

 

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class Stutter extends Item {

 

public Stutter(int par1) {

super(par1);

 

}

@Override

    public void registerIcons(IconRegister iconRegister)

    {

    itemIcon = iconRegister.registerIcon("DennisMod:stutter");

    }

 

 

}

 

 

Where do I put this?

Lolz, markdown fail.

 

...You put it in the Stutter class.

I meant what should I put there? Like pubic void onUpdate or something?

Link to comment
Share on other sites

1) More importantly, you need to override onUpdate(), which will be called every tick.

How would I go about doing that exactly?

Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack.

Okay, so I have this class.

 

package mods.DennisMod.COMMON;

 

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class Stutter extends Item {

 

public Stutter(int par1) {

super(par1);

 

}

@Override

    public void registerIcons(IconRegister iconRegister)

    {

    itemIcon = iconRegister.registerIcon("DennisMod:stutter");

    }

 

 

}

 

 

Where do I put this?

Lolz, markdown fail.

 

...You put it in the Stutter class.

I meant what should I put there? Like pubic void onUpdate or something?

...Yes. And with the arguments I described. Just like you override registerIcons(IconRegister).

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.