July 23, 20205 yr 4 hours ago, ViktorNguyen said: Which event or function handle when entity collide with block? You may look through implementations of EntityEvent, probably you will find something useful in your situation. Also, I think, entities move once per tick, so you may just check for collisions manually in [Something]TickEvent. (but better use some pre-defined event, if it exists of course) Everything said above may be absolutely wrong. No rights reserved.
July 23, 20205 yr If you are checking your own entity: check doBlockCollisions in Entity, if you are checking your own block, override onEntityCollision (its bb cannot be a full cube). Otherwise check it manually as Dzuchun mentioned above using LivingTickEvent (I don't think there's a event for collision) and do checkings like how doBlockCollisions in Entity does.
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