Jump to content

How to make an Item Tier have an enchantment glint by default?


Recommended Posts

Posted

somewhat self-explanatory. I am making a mod where the item tier is made of items that bear a useless enchant glint, and would like for it to carry over. For the base items i am using 

import net.minecraft.item.*;

public class ItemFoods extends Item {
    public ItemFoods(){super(new Item.Properties().group(ItemGroup.MATERIALS).food(new Food.Builder().hunger(20).saturation(15.0F).build()));}
    @Override
    public boolean hasEffect(ItemStack stack)
    {
        return true;
    }
}

and my enum file for the tool set is:

import net.minecraft.item.IItemTier;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.IItemProvider;
import java.util.function.Supplier;
import net.minecraft.item.Items;

public enum ModItemTierPork implements IItemTier {
    PORK(3, 50, 5.0F, 3.0F, 12, () -> {return Ingredient.fromItems((IItemProvider) Items.COOKED_PORKCHOP); });

    private final int harvestLevel;
    private final int maxUses;
    private final float efficiency;
    private final float attackDamage;
    private final int enchantablility;
    private final Supplier<Ingredient> repairMaterial;

    ModItemTierPork(int harvestLevel, int maxUses, float efficiency, float attackDamage, int enchantablility, Supplier<Ingredient> repairMaterial) {
        this.harvestLevel = harvestLevel;
        this.maxUses = maxUses;
        this.efficiency = efficiency;
        this.attackDamage = attackDamage;
        this.enchantablility = enchantablility;
        this.repairMaterial = repairMaterial;
    }

    @Override
    public int getMaxUses() {
        return maxUses;
    }

    @Override
    public float getEfficiency() {
        return efficiency;
    }

    @Override
    public float getAttackDamage() {
        return attackDamage;
    }

    @Override
    public int getHarvestLevel() {
        return harvestLevel;
    }

    @Override
    public int getEnchantability() {
        return enchantablility;
    }

    @Override
    public Ingredient getRepairMaterial() {
        return repairMaterial.get();
    }

my registry for the item is:

import com.NoPizzaPlease.smalltweaks.SmallTweaks;
import com.NoPizzaPlease.smalltweaks.items.ItemFoods;
import com.NoPizzaPlease.smalltweaks.tools.ModItemTierEnc_Pork;
import com.NoPizzaPlease.smalltweaks.tools.ModItemTierPork;
import com.NoPizzaPlease.smalltweaks.tools.ModItemTierSup_Pork;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.SwordItem;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
    

public static final RegistryObject<SwordItem> SUP_PORK_SWORD = ITEMS.register("sup_pork_sword", () ->
            new SwordItem(ModItemTierSup_Pork.SUP_PORK, 3, -1.0F, new Item.Properties().group(ItemGroup.COMBAT).));

i cant figure out where the enchantment glint tag should go. I've tried making a separate class and using the .getclass() attribute but i don't think that will work and i couldn't find the syntax args anywhere. Any help is appreciated.

 

Yes i know my mod is based on pork. 

Posted (edited)
9 minutes ago, Snad said:

its for the base items. The items that are used to craft the sword use it.

 

Ok, as far as I know, there is now way to make all items in an item tier glint, but you could make a subclass of TieredItem which all your pork tier items could use, which sets hasEffect to true. Or you could make an anonymous class (which sets hasEffect to true) when registering your pork tier items.

Edited by vemerion
Posted
8 minutes ago, Snad said:

its for the base items. The items that are used to craft the sword use it.

But you haven't shown where its used. You've shown us that you register one item, an item that does not use the class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

i was using it as an example of the method i had used to get it beforehand. 

    public static final RegistryObject ENCHANTED_PORK = ITEMS.register("enchanted_pork", ItemFoods::new);

here it is nonetheless

Posted

Ok.

Now then.

54 minutes ago, Snad said:

...and would like for it to carry over.

This doesn't happen by magic. You will need to subclass the various tool classes (sword, axe, hoe...) and override hasEffect in them too.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

i know, but where would it put the tag? The enum? the registry? an entirely new class?

Edited by Snad
Posted
3 hours ago, Draco18s said:

You will need to subclass...

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You could utilize anonymous classes at registration like so:

new SwordItem(ModItemTierSup_Pork.SUP_PORK, 3, -1.0F, new Item.Properties().group(ItemGroup.COMBAT)) {
					@Override
					public boolean hasEffect(ItemStack stack) {
						return true;
					}
				}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.