Jump to content

Reload Listener in 1.16 (Solved)


poopoodice

Recommended Posts

Hello, I'm facing some problems implementing a custom resource listener, it was working before updating 1.15 to 1.16.

How I register the listener in mod class:

MinecraftForge.EVENT_BUS.addListener(this::addReloadListenerEvent); //in constructor

 

public void addReloadListenerEvent(AddReloadListenerEvent e)
{
   e.addListener(new ReloadListenerCropListEntryConfiguration());
}

 

Listener class

public class ReloadListenerCropListEntryConfiguration implements IFutureReloadListener
{
   public static final String PATH = "pt2_crops";
   public static final String EXTENTION = ".json";

   private void tryDeserialization(IResourceManager resourceManager, ResourceLocation file, Gson gson,Map<String, CropListEntryConfiguration> configs, boolean merge)
   {
      String name = file.getPath().replace(PATH, "").replace(EXTENTION, "").replace("/", "");
      try (IResource iresource = resourceManager.getResource(file))
      {
         JsonObject jsonobject = JSONUtils.fromJson(gson, IOUtils.toString(iresource.getInputStream(), StandardCharsets.UTF_8), JsonObject.class);
         if (jsonobject == null)
         {
            PlantTechMain.LOGGER.error("Couldn't load recipe {} as it's null or empty", file);
         } 
         else
         {
            if(!merge)
            {
               configs.put(name, CropListEntryConfiguration.Deserializer.read(name, jsonobject));
            }
            else
            {
               configs.get(name).merge(CropListEntryConfiguration.Deserializer.read(name, jsonobject));
            }
         }

      } 
      catch (IllegalArgumentException | JsonParseException jsonparseexception)
      {
         PlantTechMain.LOGGER.error("Parsing error loading recipe {}", name, jsonparseexception);
      } 
      catch (IOException ioexception)
      {
         PlantTechMain.LOGGER.error("Couldn't read custom advancement {} from {}", name, file, ioexception);
      }
   }

   @Override
   public CompletableFuture<Void> reload(IStage stage, IResourceManager resourceManager, IProfiler preparationsProfiler, IProfiler reloadProfiler, Executor backgroundExecutor,
           Executor gameExecutor)
   {
      PlantTechMain.LOGGER.info("Load crop configuration from data packs");
      Gson gson = (new GsonBuilder()).setPrettyPrinting().disableHtmlEscaping().create();
      Map<String, CropListEntryConfiguration> configs = new HashMap<String, CropListEntryConfiguration>();

      Collection<ResourceLocation> files = resourceManager.getAllResourceLocations(PATH, f -> {
         return f.endsWith(EXTENTION);
      });

      // First load all default configurations
      for (ResourceLocation file : files.stream().filter(file -> file.getNamespace().equals("planttech2")).collect(Collectors.toList()))
      {
         tryDeserialization(resourceManager, file, gson, configs, false);
      }

      // Then then load overrides
      for (ResourceLocation file : files.stream().filter(file -> !file.getNamespace().equals("planttech2")).collect(Collectors.toList()))
      {
         tryDeserialization(resourceManager, file, gson, configs, true);
      }

      //Apply values
      for(CropListEntryConfiguration config: configs.values())
      {
         config.applyToEntry();
      }

      //save on server
      PlantTechMain.croplist.setConfigs(configs);
      //Sync all Clients
      for (ServerPlayerEntity player : ServerLifecycleHooks.getCurrentServer().getPlayerList().getPlayers()) 
            PlantTech2PacketHandler.sendTo(new CropConfigChangeMessage(configs), player);
      CompletableFuture<Void> completablefuture = new CompletableFuture<>();
      completablefuture.complete(null);
      return completablefuture;
   }

}

 

repo:

https://bitbucket.org/kaneka/planttech2/src/1.16.x/

 

Problems:

1. 

ServerLifecycleHooks.getCurrentServer()

is null when the world starts, is there another replacement for it?

 

2.

When the error above is skipped (by comment them out / null check), the game just freezes without any messages.

 

Thanks in advance :)

 

 

 

to solve problem 1, instead of implemting IFutureReloadListener, extend JsonReloadListener

problem 2 isn't a problem

Edited by poopoodice
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.