Posted June 10, 201312 yr Hey there, I am having a small issue... basically it's to do with textures. Now I am not using proxies as my mod works fine in eclipse without them. But when I added them the mob I added became a biped, and after adding in the basic code the mod wouldn't load at all... so I a steering clear of the evil thing ¬.¬ Anyway, if there is a way to add textures to a mod when you release it, it would be great to know how. Seeing as I released the very first version not thinking... and everything is untextured because, to add textures I just added them to my minecraft.jar Thanks -Jordan Why bother?
June 10, 201312 yr And.... this is the 15th time I've posted this. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 10, 201312 yr And.... this is the 15th time I've posted this. -snip- Ask Luacs to sticky it BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 10, 201312 yr Author Wait so what? I need to make a new class file for each block and item? I have a few items under the same class file... easiest way to explain this is to show you I guess: Lovite = new GemItems(4198).setUnlocalizedName("Lovite"); Cyanitide = new GemItems(4197).setUnlocalizedName("Cyanitide"); RefinedHeart = new GemItems(4199).setUnlocalizedName("RefinedHeart"); Just as an example of 3 items using the same class file. Why bother?
June 10, 201312 yr And.... this is the 15th time I've posted this. I followed the picture, but I met a problem. In eclipse I have my packages like mods.roserod.textures.items I must put my png files in a path like E:\Minecraft152\.minecraft\mods\roserod\mods\roserod\textures\items It works. @Override public void registerIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("roserod:roseRod"); }
June 10, 201312 yr You don't need to make 3 class files for 3 items. You just need: GameRegistry.registerItem(theItem, "theNameYouGaveItInSetUnlocalizedName"); LanguageRegistry.addName(theItem, "theNameYouGaveItInSetUnlocalizedName"); Done.
June 10, 201312 yr And.... this is the 15th time I've posted this. -snip- I followed the picture, but I met a problem. In eclipse I have my packages like mods.roserod.textures.items I must put my png files in a path like E:\Minecraft152\.minecraft\mods\roserod\mods\roserod\textures\items It works. @Override public void registerIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("roserod:roseRod"); } The fourth-to-last directory (second "mods/") is supposed to go in the mod jar. You don't need to make 3 class files for 3 items. You just need: GameRegistry.registerItem(theItem, "theNameYouGaveItInSetUnlocalizedName"); LanguageRegistry.addName(theItem, "theNameYouGaveItInSetUnlocalizedName"); Done. His problem is with textures. Wait so what? I need to make a new class file for each block and item? I have a few items under the same class file... easiest way to explain this is to show you I guess: Lovite = new GemItems(4198).setUnlocalizedName("Lovite"); Cyanitide = new GemItems(4197).setUnlocalizedName("Cyanitide"); RefinedHeart = new GemItems(4199).setUnlocalizedName("RefinedHeart"); Just as an example of 3 items using the same class file. For blocks with subtypes you also need to override getIcon(side,meta) BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 10, 201312 yr Author For blocks with subtypes you also need to override getIcon(side,meta) Pretend I don't know what that means So what do I do. Do I go into the, in my case, GemItems.java file and add getIcon? Or do I add: itemIcon = iconRegister.registerIcon("unlocalized name") ? Or do I do something COMPLETELY different? Why bother?
June 10, 201312 yr For blocks with subtypes you also need to override getIcon(side,meta) Pretend I don't know what that means So what do I do. Do I go into the, in my case, GemItems.java file and add getIcon? Or do I add: itemIcon = iconRegister.registerIcon("unlocalized name") ? Or do I do something COMPLETELY different? Register all of the icons in registerIcons(IconRegister), instead of just one. Then redefine getIconFromDamage(meta) in the same class, just like you overrode registerIcons, and tell it to return the appropriate icon (you'll have to make a list, or else three variables) for the given metadata. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 10, 201312 yr Author Either I am too tired to understand that or my mind just frazzled... I will take the easy way out and make a new class file for each item Why bother?
June 10, 201312 yr Author Still not working (╯︵╰,) Any ideas what I am doing wrong. Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across Why bother?
June 10, 201312 yr Wait, the entity texture isn't working or the block texture isn't working? Because the original question seemed to be about the entity texture, but then we started talking about the block texture, and honestly I have no idea how. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 10, 201312 yr Author I meant textures in general The texture doesn't show in the inventory, or when placed Why bother?
June 10, 201312 yr First of all, you don't need a getTextureFile() method. Second of all, the path to your items and blocks should be /mods/jordsta95/items/ (or /mods/jordsta95/blocks/). BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 10, 201312 yr Author Ok, I will try doing that But how do I fix this issue? Because if the blocks/items folder don't copy over... the textures won't load Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across Why bother?
June 10, 201312 yr You put the textures into the file once it's re-obfuscated..... the obfuscation will only move the code, it doesn't know what to do with textures, so it pretends they don't exist. But how do I fix this issue? Because if the blocks/items folder don't copy over... the textures won't load Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across github
June 10, 201312 yr Author You put the textures into the file once it's re-obfuscated..... the obfuscation will only move the code, it doesn't know what to do with textures, so it pretends they don't exist. So it;s like me and some code... I don't understand it so I pretend it doesn't exist That may be why the textures still aren't showing... I seriously have no idea what I need to add for it to work. I will look at it again tomorrow. Probably see the obvious mistake when I am more awake Why bother?
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